Peter Shirley

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Enderton, Eric, Sintorn, Erik, Shirley, Peter, Luebke, David P. (2010): Stochastic transparency. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 157-164.

Potter, Kristin, Gooch, Amy, Gooch, Bruce, Willemsen, Peter, Kniss, Joe Michael, Riesenfeld, Richard F., Shirley, Peter (2009): Resolution Independent NPR-Style 3D Line Textures. In Comput. Graph. Forum, 28 (1) pp. 56-66.

Bratkova, Margarita, Boulos, Solomon, Shirley, Peter (2009): oRGB: A Practical Opponent Color Space for Computer Graphics. In IEEE Computer Graphics and Applications, 29 (1) pp. 42-55.

Shirley, Peter, Sung, Kelvin, Brunvand, Erik, Davis, Alan L., Parker, Steven G., Boulos, Solomon (2008): Fast ray tracing and the potential effects on graphics and gaming courses. In Computers & Graphics, 32 (2) pp. 260-267.

Boulos, Solomon, Edwards, Dave, Lacewell, J. Dylan, Kniss, Joe, Kautz, Jan, Shirley, Peter, Wald, Ingo (2007): Packet-based whitted and distribution ray tracing. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 177-184.

Morley, R. Keith, Boulos, Solomon, Johnson, Jared, Edwards, David, Shirley, Peter, Ashikhmin, Michael, Premoze, Simon (2006): Image synthesis using adjoint photons. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 179-186.

Callahan, Steven P., Comba, João Luiz Dihl, Shirley, Peter, Silva, Claudio T. (2005): Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 26.

Sung, Kelvin, Shirley, Peter (2004): A top-down approach to teaching introductory computer graphics. In Computers & Graphics, 28 (3) pp. 383-391.

Lefohn, Aaron E., Budge, Brian, Shirley, Peter, Caruso, Richard, Reinhard, Erik (2003): An Ocularist's Approach to Human Iris Synthesis. In IEEE Computer Graphics and Applications, 23 (6) pp. 70-75.

Baranoski, Gladimir V. G., Rokne, Jon G., Shirley, Peter, Trondsen, Trond, Bastos, Rui (2003): Simulating the aurora. In Journal of Visualization and Computer Animation, 14 (1) pp. 43-59.

Reinhard, Erik, Ashikhmin, Michael, Gooch, Bruce, Shirley, Peter (2001): Color Transfer between Images. In IEEE Computer Graphics and Applications, 21 (5) pp. 34-41.

Ashikhmin, Michael, Premoze, Simon, Shirley, Peter, Smits, Brian E. (2001): A variance analysis of the Metropolis Light Transport algorithm. In Computers & Graphics, 25 (2) pp. 287-294.

Hu, Helen H., Gooch, Amy, Thompson, William B., Smits, Brian E., Rieser, John J., Shirley, Peter (2000): Visual cues for imminent object contact in realistic virtual environment. In: IEEE Visualization 2000 , 2000, . pp. 179-185.

Gooch, Bruce, Sloan, Peter-Pike J., Gooch, Amy, Shirley, Peter, Riesenfeld, Richard F. (1999): Interactive technical illustration. In: SI3D 1999 , 1999, . pp. 31-38.

Parker, Steven G., Martin, William, Sloan, Peter-Pike J., Shirley, Peter, Smits, Brian E., Hansen, Charles D. (1999): Interactive ray tracing. In: SI3D 1999 , 1999, . pp. 119-126.

Greger, Gene, Shirley, Peter, Hubbard, Philip M., Greenberg, Donald P. (1998): The Irradiance Volume. In IEEE Computer Graphics and Applications, 18 (2) pp. 32-43.

Parker, Steven G., Shirley, Peter, Livnat, Yarden, Hansen, Charles D., Sloan, Peter-Pike J. (1998): Interactive ray tracing for isosurface rendering. In: IEEE Visualization 1998 , 1998, . pp. 233-238.

Maciel, Paulo W. C., Shirley, Peter (1995): Visual Navigation of Large Environments Using Textured Clusters. In: SI3D 1995 , 1995, . pp. 95-102,211.

Shirley, Peter (1992): Time complexity of Monte Carlo radiosity. In Computers & Graphics, 16 (1) pp. 117-120.

Shirley, Peter, Sung, Kelvin, Brown, William (1991): A ray tracing framework for global illumination systems. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 117-128.

Shirley, Peter (1990): A ray tracing method for illumination calculation in diffuse--specular scenes. In: Graphics Interface 90 May 14-18, 1990, Halifax, Nova Scotia, Canada. pp. 205-212.