Kelvin Sung

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Shirley, Peter, Sung, Kelvin, Brunvand, Erik, Davis, Alan L., Parker, Steven G., Boulos, Solomon (2008): Fast ray tracing and the potential effects on graphics and gaming courses. In Computers & Graphics, 32 (2) pp. 260-267.

Sung, Kelvin, Shirley, Peter (2004): A top-down approach to teaching introductory computer graphics. In Computers & Graphics, 28 (3) pp. 383-391.

Sung, Kelvin, Shiuan, Jason Loh Jen, Ananda, Akkihebbal L. (1996): Ray tracing in a distributed environment. In Computers & Graphics, 20 (1) pp. 41-49.

Fang, Anthony, Sung, Kelvin, Pheng-Ann, Heng (1995): Interactive surface rendering for medical visualization. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 65-74.

Sung, Kelvin, Kubitz, William J. (1995): Tracing rays with the Area Sampling Machine. In The Visual Computer, 11 (9) pp. 477-496.

Sung, Kelvin (1992): Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware. In Comput. Graph. Forum, 11 (3) pp. 299-310.

Shirley, Peter, Sung, Kelvin, Brown, William (1991): A ray tracing framework for global illumination systems. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 117-128.