Ingo Wald

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Publication Statistics

Publication period start
2001
Publication period end
2008
Number of co-authors
17

Co-authors
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Productive Colleagues
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Publications

Pegoraro, Vincent, Wald, Ingo, Parker, Steven G. (2008): Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media. In Comput. Graph. Forum, 27 (4) pp. 1097-1104. http://dx.doi.org/10.1111/j.1467-8659.2008.01247.x

Wald, Ingo, Ize, Thiago, Parker, Steven G. (2008): Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. In Computers & Graphics, 32 (1) pp. 3-13. http://dx.doi.org/10.1016/j.cag.2007.11.004

Boulos, Solomon, Edwards, Dave, Lacewell, J. Dylan, Kniss, Joe, Kautz, Jan, Shirley, Peter, Wald, Ingo (2007): Packet-based whitted and distribution ray tracing. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 177-184. http://doi.acm.org/10.1145/1268517.1268547

Dietrich, Andreas, Stephens, Abe, Wald, Ingo (2007): Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. In IEEE Computer Graphics and Applications, 27 (6) pp. 36-46. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.147

Günther, Johannes, Friedrich, Heiko, Wald, Ingo, Seidel, Hans-Peter, Slusallek, Philipp (2006): Ray Tracing Animated Scenes using Motion Decomposition. In Comput. Graph. Forum, 25 (3) pp. 517-525. http://www.eg.org/EG/CGF/volume25/issue3/v25i3pp517-525.pdf

Wald, Ingo, Günther, Johannes, Slusallek, Philipp (2004): Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. In Comput. Graph. Forum, 23 (3) pp. 595-604. http://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp595-604_abstract.html

Dietrich, Andreas, Wald, Ingo, Wagner, Markus, Slusallek, Philipp (2004): VRML Scene Graphs on an Interactive Ray Tracing Engine. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 109-116. http://doi.ieeecomputersociety.org/10.1109/VR.2004.85

Dietrich, Andreas, Wald, Ingo, Wagner, Markus, Slusallek, Philipp (2004): Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 282. http://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150282abs.htm

Benthin, Carsten, Wald, Ingo, Slusallek, Philipp (2003): A Scalable Approach to Interactive Global Illumination. In Comput. Graph. Forum, 22 (3) pp. 621-631. http://diglib.eg.org/EG/CGF/volume22/issue3/cgf_710.html

Wald, Ingo, Slusallek, Philipp, Benthin, Carsten, Wagner, Markus (2001): Interactive Rendering with Coherent Ray Tracing. In Comput. Graph. Forum, 20 (3) pp. .