Author: Philippe Beaudoin

Philippe Beaudoin

Philippe Beaudoin

Ph.D.

Computer graphics researcher focusing on 3D character animation analysis and synthesis, including data-driven animation, data compression and physically-based character motion.

http://www.cs.ubc.ca/~beaudoin

Publications

Publication period start: 2001
Publication period end: 2008
Number of co-authors: 4

Co-authors

Number of publications with favourite co-authors
Michiel van de Panne
1
François Duranleau
1
Pierre Poulin
4

Productive Colleagues

Most productive colleagues in number of publications
Sébastien Paquet
5
Michiel van de Panne
8
Pierre Poulin
22

Publications

Beaudoin, Philippe, Paquet, Sébastien, Poulin, Pierre (2001): Realistic and Controllable Fire Simulation. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 159-166.

Beaudoin, Philippe, Poulin, Pierre (2004): Compressed multisampling for efficient hardware edge antialiasing. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 169-176. http://portal.acm.org/citation.cfm?id=1006058.1006079

Beaudoin, Philippe, Poulin, Pierre, Panne, Michiel van de (2007): Adapting wavelet compression to human motion capture clips. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 313-318. http://doi.acm.org/10.1145/1268517.1268568

Duranleau, François, Beaudoin, Philippe, Poulin, Pierre (2008): Multiresolution Point-set Surfaces. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 211-218.