Author: Franco Tecchia
Publications
Co-authors
Productive Colleagues
- Massimo Bergamasco
- Anthony Steed
- Mel Slater
- 26
- 68
- 85
Publications
Tecchia, Franco, Carrozzino, Marcello, Bacinelli, Sandro, Rossi, Fabio, Vercelli, Davide, Marino, Giuseppe, Gasparello, Paolo Simone, Bergamasco, Massimo (2010): A Flexible Framework for Wide-Spectrum VR Development. In Presence: Teleoperators and Virtual Environments, 19 (4) pp. 302-312. https://dx.doi.org/10.1162/PRES_a_00002
Mortensen, Jesper, Yu, Insu, Khanna, Pankaj, Tecchia, Franco, Spanlang, Bernhard, Marino, Giuseppe, Slater, Mel (2008): Real-Time Global Illumination for VR Applications. In IEEE Computer Graphics and Applications, 28 (6) pp. 56-64. https://dx.doi.org/10.1109/MCG.2008.121
Slater, Mel, Frisoli, Antonio, Tecchia, Franco, Guger, Christoph, Lotto, Beau, Steed, Anthony, Pfurtscheller, Gert, Leeb, Robert, Reiner, Miriam, Sanchez-Vives, Maria V., Verschure, Paul F. M. J., Bernardet, Ulysses (2007): Understanding and Realizing Presence in the Presenccia Project. In IEEE Computer Graphics and Applications, 27 (4) pp. 90-93. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.93
Tecchia, Franco, Loscos, Celine, Chrysanthou, Yiorgos (2002): Image/Based Crowd Rendering. In IEEE Computer Graphics and Applications, 22 (2) pp. 36-43. https://csdl.computer.org/comp/mags/cg/2002/02/g2036abs.htm
Loscos, Celine, Widenfeld, Hila Ritter, Roussou, Maria, Meyer, Alexandre, Tecchia, Franco, Drettakis, George, Gallo, Emmanuel, Martinez, Alex Reche, Tsingos, Nicolas, Chrysanthou, Yiorgos, Robert, Luc, Bergamasco, Massimo, Dettori, Andrea, Soubra, Souheil (2003): The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Cons. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 282-283. https://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060282abs.htm
Carrozzino, Marcello, Brogi, Andrea, Tecchia, Franco, Bergamasco, Massimo (2005): The 3D interactive visit to Piazza dei Miracoli, Italy. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 192-195. https://doi.acm.org/10.1145/1178477.1178505
Carrozzino, Marcello, Tecchia, Franco, Bacinelli, Sandro, Cappelletti, Carlo, Bergamasco, Massimo (2005): Lowering the development time of multimodal interactive application: the real-life experie. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 270-273. https://doi.acm.org/10.1145/1178477.1178524
Loscos, Celine, Tecchia, Franco, Chrysanthou, Yiorgos (2001): Real-time shadows for animated crowds in virtual cities. In: VRST 2001 , 2001, . pp. 85-92. https://doi.acm.org/10.1145/505008.505024
Ruffaldi, Emanuele, Frisoli, Antonio, Bergamasco, Massimo, Gottlieb, C., Tecchia, Franco (2006): A haptic toolkit for the development of immersive and web-enabled games. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 320-323. https://doi.acm.org/10.1145/1180495.1180559
Tecchia, Franco (2006): Building a complete virtual reality application. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 383. https://doi.acm.org/10.1145/1180495.1180574
Marino, Giuseppe, Tecchia, Franco, Vercelli, Davide, Bergamasco, Massimo (2009): Hybrid Rendering in a Multi-framework VR System. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 263-264. https://dx.doi.org/10.1109/VR.2009.4811046
Marino, Giuseppe, Gasparello, Paolo Simone, Vercelli, Davide, Tecchia, Franco, Bergamasco, Massimo (2010): Network streaming of dynamic 3D content with on-line compression of frame data. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 285-286. https://dx.doi.org/10.1109/VR.2010.5444762