Miriam Reiner

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Riener, Andreas, Reiner, Miriam, Jeon, Myounghoon, Chalfoun, Pierre (2012): Methodical approaches to prove the effects of subliminal perception in ubiquitous computin. In: Proceedings of the 2012 International Conference on Uniquitous Computing , 2012, . pp. 1120-1121.

Hilsenrat, Marcos, Reiner, Miriam (2010): Hapto-visual Virtual Reality as a Tool in Psychophysical Research on Roughness Sensitivity. In: Proceedings of the 2010 International Conference on Advances in Computer-Human Interactions , 2010, . pp. 139-142. http://doi.ieeecomputersociety.org/10.1109/ACHI.2010.32

Hilsenrat, Marcos, Reiner, Miriam (2009): The Impact of Unaware Perception on Bodily Interaction in Virtual Reality Environments. In Presence: Teleoperators and Virtual Environments, 18 (6) pp. 413-420. http://dx.doi.org/10.1162/pres.18.6.413

Raz, Liat, Weiss, Patrice L., Reiner, Miriam (2008): The Virtual Hand Illusion and Body Ownership. In: Ferre, Manuel (eds.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 367-372. http://dx.doi.org/10.1007/978-3-540-69057-3_47

Friedman, Doron, Leeb, Robert, Dikovsky, Larisa, Reiner, Miriam, Pfurtscheller, Gert, Slater, Mel (2007): Controlling a virtual body by thought in a highly-immersive virtual environment - a case s. In: Braz, José, Vázquez, Pere-Pau, Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume AS-IE March 8-11, 2007, Barcelona, Spain. pp. 83-90.

Slater, Mel, Frisoli, Antonio, Tecchia, Franco, Guger, Christoph, Lotto, Beau, Steed, Anthony, Pfurtscheller, Gert, Leeb, Robert, Reiner, Miriam, Sanchez-Vives, Maria V., Verschure, Paul F. M. J., Bernardet, Ulysses (2007): Understanding and Realizing Presence in the Presenccia Project. In IEEE Computer Graphics and Applications, 27 (4) pp. 90-93. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.93

Hecht, David, Reiner, Miriam, Halevy, Gad (2006): Multimodal Virtual Environments: Response Times, Attention, and Presence. In Presence: Teleoperators and Virtual Environments, 15 (5) pp. 515-523. http://dx.doi.org/10.1162/pres.15.5.515