Author: Alan Chalmers


Publication period start: 2002
Number of co-authors: 28


Number of publications with favourite co-authors
Francesco Banterle
Patrick Ledda
Kurt Debattista

Productive Colleagues

Most productive colleagues in number of publications
Stephen R. Ellis
Anthony Steed
Mark Billinghurst


Happa, Jassim, Mudge, Mark, Debattista, Kurt, Artusi, Alessandro, Gonçalves, Alexandrino, Chalmers, Alan (2010): Illuminating the past: state of the art. In Virtual Reality, 14 (3) pp. 155-182.

Banterle, Francesco, Ledda, Patrick, Debattista, Kurt, Bloj, Marina, Artusi, Alessandro, Chalmers, Alan (2009): A Psychophysical Evaluation of Inverse Tone Mapping Techniques. In Comput. Graph. Forum, 28 (1) pp. 13-25.

Banterle, Francesco, Ledda, Patrick, Debattista, Kurt, Chalmers, Alan, Bloj, Marina (2007): A framework for inverse tone mapping. In The Visual Computer, 23 (7) pp. 467-478.

Jay, Caroline, Stevens, Robert, Glencross, Mashhuda, Chalmers, Alan, Yang, Cathy (2007): How people use presentation to search for a link: expanding the understanding of accessibi. In Universal Access in the Information Society, 6 (3) pp. 307-320.

Chalmers, Alan, Debattista, Kurt, Mastoropoulou, Georgia, Santos, Luis Paulo dos (2007): There-Reality: Selective Rendering in High Fidelity Virtual Environments. In IJVR, 6 (1) pp. 1-10.

Mania, Katerina, Troscianko, Tom, Hawkes, Rycharde, Chalmers, Alan (2003): Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness Sta. In Presence: Teleoperators and Virtual Environments, 12 (3) pp. 296-310.

Chalmers, Alan, Rushmeier, Holly E. (2002): Guest Editor's Introduction: Computer Graphics in Art History and Archaeology. In IEEE Computer Graphics and Applications, 22 (5) pp. 22-23.

Zemcík, Pavel, Chalmers, Alan (1995): Optimised CSG Tree Evaluation for Space Subdivision. In Comput. Graph. Forum, 14 (2) pp. 139-146.

Banterle, Francesco, Debattista, Kurt, Ledda, Patrick, Chalmers, Alan (2008): A GPU-friendly Method for High Dynamic Range Texture Compression using Inverse Tone Mappin. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 41-48.

Aranha, Matt, Dubla, Piotr, Debattista, Kurt, Bashford-Rogers, Thomas, Chalmers, Alan (2007): A physically-based client-server rendering solution for mobile devices. In: Ojala, Timo (eds.) MUM 2007 - Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia December 12-14, 2007, Oulu, Finland. pp. 149-154.

Bessa, Maximino, Coelho, António, Chalmers, Alan (2004): Alternate feature location for rapid navigation using a 3D map on a mobile device. In: Doermann, David S., Duraiswami, Ramani (eds.) MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia October 27-29, 2004, College Park, Maryland, USA. pp. 5-9.

Bessa, Maximino, Coelho, António, Chalmers, Alan (2005): Selective rendering quality for an efficient navigational aid in virtual urban environment. In: Billinghurst, Mark (eds.) MUM 2005 - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia December 8-10, 2005, Christchurch, New Zealand. pp. 109-113.

Cater, Kirsten, Chalmers, Alan, Ledda, Patrick (2002): Selective quality rendering by exploiting human inattentional blindness: looking but not s. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 17-24.

Ellis, Stephen R., Mania, Katerina, Chalmers, Alan, Billinghurst, Mark, Steed, Anthony (2001): Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. In: VR 2001 , 2001, . pp. 310.