Patrick Ledda

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Banterle, Francesco, Ledda, Patrick, Debattista, Kurt, Bloj, Marina, Artusi, Alessandro, Chalmers, Alan (2009): A Psychophysical Evaluation of Inverse Tone Mapping Techniques. In Comput. Graph. Forum, 28 (1) pp. 13-25.

Banterle, Francesco, Debattista, Kurt, Ledda, Patrick, Chalmers, Alan (2008): A GPU-friendly Method for High Dynamic Range Texture Compression using Inverse Tone Mappin. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 41-48.

Banterle, Francesco, Ledda, Patrick, Debattista, Kurt, Chalmers, Alan, Bloj, Marina (2007): A framework for inverse tone mapping. In The Visual Computer, 23 (7) pp. 467-478.

Ledda, Patrick (2007): Product Review: High Dynamic Range Displays. In Presence: Teleoperators and Virtual Environments, 16 (1) pp. 119-122.

Cater, Kirsten, Chalmers, Alan, Ledda, Patrick (2002): Selective quality rendering by exploiting human inattentional blindness: looking but not s. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 17-24.