Publication statistics

Pub. period:2001-2010
Pub. count:11
Number of co-authors:29


Number of publications with 3 favourite co-authors:

Blair MacIntyre:
Mark R. Mine:
Dieter Schmalstieg:



Productive colleagues

Chadwick A. Wingrave's 3 most productive colleagues in number of publications:

Dieter Schmalstieg:86
Michitaka Hirose:73
Doug A. Bowman:68

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Chadwick A. Wingrave


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Current place of employment:
University of Central Florida

Chadwick A. Wingrave is a postdoc in the School of Electrical Engineering and Computer Science and member of the Interactive Systems and User Experience Lab at the University of Central Florida. His primary research interests involve 3D user interaction (3DUI), human-computer interaction and 3DUI infrastructure for virtual, augmented, mobile, desktop and entertainment environments. He has industry experience as a usability specialist and actively participates in academic publication, reviewing and conference organization. He also has been active in the ACM programming contest, co-coaching the 2001 North American champions of Virginia Tech. Chadwick received his masters in 2001 and his PhD in 2008, both at Virginia Tech.


Publications by Chadwick A. Wingrave (bibliography)

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Wingrave, Chadwick A., Rose, Jeremy, Langston, Todd and LaViola, Joseph J. (2010): Early explorations of CAT: canine amusement and training. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 2661-2670.

Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans in the electronic age can be used to improve this bond. By using a serious games approach, this project motivates the human to spend time with their canine in healthy and informative ways. An iterative design process, with a canine behavior expert, has produced a prototype focused on calm, healthy and enjoyable games for both canine and human. Formative results and guidelines are reported, as are current and future directions.

© All rights reserved Wingrave et al. and/or their publisher

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Wingrave, Chadwick A., Williamson, Brian, Varcholik, Paul, Rose, Jeremy, Miller, Andrew, Charbonneau, Emiko, Bott, Jared N. and LaViola, Joseph J. (2010): The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces. In IEEE Computer Graphics and Applications, 30 (2) pp. 71-85.

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Wingrave, Chadwick A. and LaViola, Joseph J. (2010): Reflecting on the Design and Implementation Issues of Virtual Environments. In Presence: Teleoperators and Virtual Environments, 19 (2) pp. 179-195.

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Leal, Anamary, Wingrave, Chadwick A. and LaViola, Joseph J. (2009): Initial explorations into the user experience of 3D file browsing. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 339-344.

We present an initial exploration into the usability of 3D file browsing. To explore the 3D file browsing technique design space, we analyzed the existing literature and developed three representative 3D file browsing techniques that cover many of their characteristics. Block3D uses a priority weighting scheme to elevate and display files in a grid-based structure. Cluster3D uses sets of animated racks to display files. LTreeCube3D visualizes files and directories using groups of semi-transparent cubes within a larger cube-like structure. We conducted an experiment exploring the affect these 3D file browsing technique have on users in a manual file searching task. Our evaluation is based on task completion time and a post-questionnaire used to gather subjective feedback on each technique in terms of user preference. The results indicate that users completed the manual file search task significantly faster using Block3D than both LTreeCube3D and Cluster3D. Although subjective ranking showed users preferred the Block3D technique, user feedback also showed merits of the other techniques.

© All rights reserved Leal et al. and/or their publisher

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Wingrave, Chadwick A., LaViola, Joseph J. and Bowman, Doug A. (2009): A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design. In ACM Transactions on Computer-Human Interaction, 16 (4) p. 21.

3D User Interface (3DUI) design and development requires practitioners (designers and developers) to represent their ideas in representations designed for machine execution rather than natural representations, hampering development of effective 3DUIs. As such, Concept-Oriented Design (COD) was created as a theory of software development for both natural and executable design and development. Instantiated in the toolkit Chasm, Chasm is a natural, tiered, executable User Interface Description Language (UIDL) for 3DUIs resulting in improved understandability, as well as reduced complexity and reuse. Chasm's utility is shown through evaluations by domain experts, case studies of long-term use, and an analysis of spaces.

© All rights reserved Wingrave et al. and/or ACM Press

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Hirose, Michitaka, Schmalstieg, Dieter, Wingrave, Chadwick A. and Nishimura, Kunihiro (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR 2009, Lyon, France.

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Wingrave, Chadwick A. and Bowman, Doug A. (2008): Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 193-200.

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Bowman, Doug A., Chen, Jian, Wingrave, Chadwick A., Lucas, John F., Ray, Andrew, Polys, Nicholas F., Li, Qing, Haciahmetoglu, Yonca, Kim, Ji-Sun, Kim, Seonho, Boehringer, Robert and Ni, Tao (2006): New Directions in 3D User Interfaces. In IJVR, 5 (2) pp. 3-14.!ijvr_bowman_formatted.pdf

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Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A. and Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124.

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Bowman, Doug A., Wingrave, Chadwick A., Campbell, J. M., Ly, V. Q. and Rhoton, C. J. (2002): Novel Uses of Pinch GlovesTM for Virtual Environment Interaction Techniques. In Virtual Reality, 6 (3) pp. 122-129.

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Bowman, Doug A. and Wingrave, Chadwick A. (2001): Design and Evaluation of Menu Systems for Immersive Virtual Environments. In: VR 2001 2001. pp. 149-156.

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