Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers

Publisher
Springer
Website
Year
2002
Period
Place
ISBN
3-540-43080-6
DOI
Volume
Copyright info

Articles

Utgoff, Paul E., Cochran, Richard P. (2002): A Least-Certainty Heuristic for Selective Search. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 1-18. https://link.springer.de/link/service/series/0558/bibs/2063/20630001.htm

Levinson, Robert, Weber, Ryan (2002): Chess Neighborhoods, Function Combination, and Reinforcement Learning. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 133-150. https://link.springer.de/link/service/series/0558/bibs/2063/20630133.htm

Kocsis, Levente, Uiterwijk, Jos W. H. M., Herik, H. Jaap Van Den (2002): Learning Time Allocation Using Neural Networks. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 170-185. https://link.springer.de/link/service/series/0558/bibs/2063/20630170.htm

Thomsen, Thomas (2002): Lambda-Search in Game Trees - with Application to Go. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 19-38. https://link.springer.de/link/service/series/0558/bibs/2063/20630019.htm

Fraenkel, Aviezri S. (2002): Virus Versus Mankind. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 204-213. https://link.springer.de/link/service/series/0558/bibs/2063/20630204.htm

Kiyomi, Masashi, Matsui, Tomomi (2002): Integer Programming Based Algorithms for Peg Solitaire Problems. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 229-240. https://link.springer.de/link/service/series/0558/bibs/2063/20630229.htm

Crâsmaru, Marcel, Tromp, John (2002): Ladders Are PSPACE-Complete. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 241-249. https://link.springer.de/link/service/series/0558/bibs/2063/20630241.htm

Buro, Michael (2002): Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 250-261. https://link.springer.de/link/service/series/0558/bibs/2063/20630250.htm

Heinz, Ernst A. (2002): New Self-Play Results in Computer Chess. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 262-276. https://link.springer.de/link/service/series/0558/bibs/2063/20630262.htm

Hori, Youhei, Seki, Minenobu, Grimbergen, Reijer, Maruyama, Tsutomu, Hoshino, Tsutomu (2002): A Shogi Processor with a Field Programmable Gate Array. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 297-314. https://link.springer.de/link/service/series/0558/bibs/2063/20630297.htm

Grimbergen, Reijer (2002): Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 315-332. https://link.springer.de/link/service/series/0558/bibs/2063/20630315.htm

Ando, Takahisa, Uehara, Takao (2002): Reasoning by Agents in Computer Bridge Bidding. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 346-364. https://link.springer.de/link/service/series/0558/bibs/2063/20630346.htm

Stilman, Boris (2002): Linguistic Geometry for Solving War Games. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 365-383. https://link.springer.de/link/service/series/0558/bibs/2063/20630365.htm

Tainaka, Kei-ichi (2002): Physics and Ecology of Rock-Paper-Scissors Game. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 384-395. https://link.springer.de/link/service/series/0558/bibs/2063/20630384.htm

Cazenave, Tristan (2002): Abstract Proof Search. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 39-54. https://link.springer.de/link/service/series/0558/bibs/2063/20630039.htm

0003, Martin Müller (2002): Review: Computer Go 1984-2000. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 405-413. https://link.springer.de/link/service/series/0558/bibs/2063/20630405.htm

Nareyek, Alexander (2002): Review: Intelligent Agents for Computer Games. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 414-422. https://link.springer.de/link/service/series/0558/bibs/2063/20630414.htm

Noda, Itsuki, Frank, Ian (2002): Review: RoboCup through 2000. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 423-432. https://link.springer.de/link/service/series/0558/bibs/2063/20630423.htm

Takizawa, Takenobu, Grimbergen, Reijer (2002): Review: Computer Shogi through 2000. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 433-442. https://link.springer.de/link/service/series/0558/bibs/2063/20630433.htm

Goot, Roel van der (2002): Awari Retrograde Analysis. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 87-95. https://link.springer.de/link/service/series/0558/bibs/2063/20630087.htm

Fang, Haw-ren, Hsu, Tsan-sheng, Hsu, Shun-Chin (2002): Construction of Chinese Chess Endgame Databases by Retrograde Analysis. In: Marsland, T. Anthony, Frank, Ian (eds.) Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers , 2002, . pp. 96-114. https://link.springer.de/link/service/series/0558/bibs/2063/20630096.htm

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
314,791 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
314,791 designers enjoy our newsletter—sure you don’t want to receive it?