Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings

Publisher
Springer
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Year
1999
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Place
ISBN
3-540-65766-5
DOI
Volume
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Articles

Junghanns, Andreas, Schaeffer, Jonathan (1999): Relevance Cuts: Localizing the Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 1-14. http://link.springer.de/link/service/series/0558/bibs/1558/15580001.htm

Beal, Donald F., Smith, Martin C. (1999): First Results from Using Temporal Difference Learning in Shogi. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 113-125. http://link.springer.de/link/service/series/0558/bibs/1558/15580113.htm

Buro, Michael (1999): From Simple Features to Sophisticated Evaluation Functions. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 126-145. http://link.springer.de/link/service/series/0558/bibs/1558/15580126.htm

Kojima, Takuya, Yoshikawa, Atsushi (1999): A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 146-166. http://link.springer.de/link/service/series/0558/bibs/1558/15580146.htm

Bjornsson, Yngvi, Marsland, T. Anthony (1999): Multi-cut Pruning in Alpha-Beta Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 15-24. http://link.springer.de/link/service/series/0558/bibs/1558/15580015.htm

Giráldez, J. Ignacio, Borrajo, Daniel (1999): Distributed Decision Making in Checkers. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 183-194. http://link.springer.de/link/service/series/0558/bibs/1558/15580183.htm

Pijls, Wim, Bruin, Arie de (1999): Game Tree Algorithms and Solution Trees. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 195-204. http://link.springer.de/link/service/series/0558/bibs/1558/15580195.htm

Fraenkel, Aviezri S., Zusman, Dmitri (1999): A New Heap Game. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 205-211. http://link.springer.de/link/service/series/0558/bibs/1558/15580205.htm

Fraenkel, Aviezri S., Rahat, Ofer (1999): Infinite Cyclic Impartial Games. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 212-221. http://link.springer.de/link/service/series/0558/bibs/1558/15580212.htm

Crâsmaru, Marcel (1999): On the Complexity of Tsume-Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 222-231. http://link.springer.de/link/service/series/0558/bibs/1558/15580222.htm

Spight, William L. (1999): Extended Thermography for Multiple Kos in Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 232-251. http://link.springer.de/link/service/series/0558/bibs/1558/15580232.htm

Breuker, Dennis M., Herik, H. Jaap Van Den, Uiterwijk, Jos W. H. M., Allis, L. Victor (1999): A Solution to the GHI Problem for Best-First Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 25-49. http://link.springer.de/link/service/series/0558/bibs/1558/15580025.htm

0003, Martin Müller (1999): Computer Go: A Research Agenda. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 252-264. http://link.springer.de/link/service/series/0558/bibs/1558/15580252.htm

Tajima, Morihiko, Sanechika, Noriaki (1999): Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 265-281. http://link.springer.de/link/service/series/0558/bibs/1558/15580265.htm

Yoshikawa, Atsushi, Kojima, Takuya, Saito, Yasuki (1999): Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 282-299. http://link.springer.de/link/service/series/0558/bibs/1558/15580282.htm

Grimbergen, Reijer (1999): A Survey of Tsume-Shogi Programs Using Variable-Depth Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 300-317. http://link.springer.de/link/service/series/0558/bibs/1558/15580300.htm

Iida, Hiroyuki, Yoshimura, Jin, Morita, Kazuro, Uiterwijk, Jos W. H. M. (1999): Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 318-335. http://link.springer.de/link/service/series/0558/bibs/1558/15580318.htm

Frank, Ian, Basin, David A. (1999): Optimal Play against Best Defence: Complexity and Heuristics. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 50-73. http://link.springer.de/link/service/series/0558/bibs/1558/15580050.htm

Gao, Xinbo, Iida, Hiroyuki, Uiterwijk, Jos W. H. M., Herik, H. Jaap Van Den (1999): A Speculative Strategy. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 74-92. http://link.springer.de/link/service/series/0558/bibs/1558/15580074.htm

Willmott, Steven, Richardson, Julian, Bundy, Alan, Levine, John (1999): An Adversarial Planning Approach to Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 93-112. http://link.springer.de/link/service/series/0558/bibs/1558/15580093.htm