Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings
- Publisher
- Springer
- Website
- Year
- 1999
- Period
- Place
- ISBN
- 3-540-65766-5
- DOI
- Volume
- Copyright info
Articles
Junghanns, Andreas, Schaeffer, Jonathan (1999): Relevance Cuts: Localizing the Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 1-14. https://link.springer.de/link/service/series/0558/bibs/1558/15580001.htm
Beal, Donald F., Smith, Martin C. (1999): First Results from Using Temporal Difference Learning in Shogi. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 113-125. https://link.springer.de/link/service/series/0558/bibs/1558/15580113.htm
Buro, Michael (1999): From Simple Features to Sophisticated Evaluation Functions. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 126-145. https://link.springer.de/link/service/series/0558/bibs/1558/15580126.htm
Kojima, Takuya, Yoshikawa, Atsushi (1999): A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 146-166. https://link.springer.de/link/service/series/0558/bibs/1558/15580146.htm
Bjornsson, Yngvi, Marsland, T. Anthony (1999): Multi-cut Pruning in Alpha-Beta Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 15-24. https://link.springer.de/link/service/series/0558/bibs/1558/15580015.htm
Giráldez, J. Ignacio, Borrajo, Daniel (1999): Distributed Decision Making in Checkers. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 183-194. https://link.springer.de/link/service/series/0558/bibs/1558/15580183.htm
Pijls, Wim, Bruin, Arie de (1999): Game Tree Algorithms and Solution Trees. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 195-204. https://link.springer.de/link/service/series/0558/bibs/1558/15580195.htm
Fraenkel, Aviezri S., Zusman, Dmitri (1999): A New Heap Game. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 205-211. https://link.springer.de/link/service/series/0558/bibs/1558/15580205.htm
Fraenkel, Aviezri S., Rahat, Ofer (1999): Infinite Cyclic Impartial Games. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 212-221. https://link.springer.de/link/service/series/0558/bibs/1558/15580212.htm
Crâsmaru, Marcel (1999): On the Complexity of Tsume-Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 222-231. https://link.springer.de/link/service/series/0558/bibs/1558/15580222.htm
Spight, William L. (1999): Extended Thermography for Multiple Kos in Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 232-251. https://link.springer.de/link/service/series/0558/bibs/1558/15580232.htm
Breuker, Dennis M., Herik, H. Jaap Van Den, Uiterwijk, Jos W. H. M., Allis, L. Victor (1999): A Solution to the GHI Problem for Best-First Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 25-49. https://link.springer.de/link/service/series/0558/bibs/1558/15580025.htm
0003, Martin Müller (1999): Computer Go: A Research Agenda. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 252-264. https://link.springer.de/link/service/series/0558/bibs/1558/15580252.htm
Tajima, Morihiko, Sanechika, Noriaki (1999): Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 265-281. https://link.springer.de/link/service/series/0558/bibs/1558/15580265.htm
Yoshikawa, Atsushi, Kojima, Takuya, Saito, Yasuki (1999): Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 282-299. https://link.springer.de/link/service/series/0558/bibs/1558/15580282.htm
Grimbergen, Reijer (1999): A Survey of Tsume-Shogi Programs Using Variable-Depth Search. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 300-317. https://link.springer.de/link/service/series/0558/bibs/1558/15580300.htm
Iida, Hiroyuki, Yoshimura, Jin, Morita, Kazuro, Uiterwijk, Jos W. H. M. (1999): Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 318-335. https://link.springer.de/link/service/series/0558/bibs/1558/15580318.htm
Frank, Ian, Basin, David A. (1999): Optimal Play against Best Defence: Complexity and Heuristics. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 50-73. https://link.springer.de/link/service/series/0558/bibs/1558/15580050.htm
Gao, Xinbo, Iida, Hiroyuki, Uiterwijk, Jos W. H. M., Herik, H. Jaap Van Den (1999): A Speculative Strategy. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 74-92. https://link.springer.de/link/service/series/0558/bibs/1558/15580074.htm
Willmott, Steven, Richardson, Julian, Bundy, Alan, Levine, John (1999): An Adversarial Planning Approach to Go. In: Herik, H. Jaap Van Den, Iida, Hiroyuki (eds.) Computers and Games, First International Conference, CG98, Tsukuba, Japan, November 11-12, 1998, Proceedings , 1999, . pp. 93-112. https://link.springer.de/link/service/series/0558/bibs/1558/15580093.htm