Thanh-Tung Cao

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Rong, Guodong, Tan, Tiow Seng, Cao, Thanh-Tung (2008): Computing two-dimensional Delaunay triangulation using graphics hardware. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 89-97.

Cao, Thanh-Tung, Tang, Ke, Mohamed, Anis, Tan, Tiow Seng (2010): Parallel Banding Algorithm to compute exact distance transform with the GPU. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 83-90.