Guodong Rong

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Tang, Ziying, Rong, Guodong, Guo, Xiaohu, Prabhakaran, B. (2010): Streaming 3D shape deformations in collaborative virtual environment. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 183-186.

Yang, Yin, Rong, Guodong, Torres, Luis, Guo, Xiaohu (2010): Real-time hybrid solid simulation: spectral unification of deformable and rigid materials. In Journal of Visualization and Computer Animation, 21 (3) pp. 151-159.

Yang, Yin, Rong, Guodong, Torres, Luis, Guo, Xiaohu (2010): Spectral simulation of hybrid bodies with deformable and rigid materials. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, .

Rong, Guodong, Cao, Yan, Guo, Xiaohu (2008): Spectral mesh deformation. In The Visual Computer, 24 (7) pp. 787-796.

Rong, Guodong, Tan, Tiow Seng, Cao, Thanh-Tung (2008): Computing two-dimensional Delaunay triangulation using graphics hardware. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 89-97.

Rong, Guodong, Tan, Tiow Seng (2006): Utilizing jump flooding in image-based soft shadows. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 173-180.

Rong, Guodong, Tan, Tiow Seng (2006): Jump flooding in GPU with applications to Voronoi diagram and distance transform. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 109-116.