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Author: Philipp Slusallek


Publication period start: 1994
Number of co-authors: 29


Number of publications with favourite co-authors
Johannes Günther
Ingo Wald
Hans-Peter Seidel

Productive Colleagues

Most productive colleagues in number of publications
Marc Stamminger
Dinesh Manocha
Hans-Peter Seidel


Marmitt, Gerd, Friedrich, Heiko, Slusallek, Philipp (2008): Efficient CPU-based Volume Ray Tracing Techniques. In Comput. Graph. Forum, 27 (6) pp. 1687-1709. https://dx.doi.org/10.1111/j.1467-8659.2008.01179.x

Popov, Stefan, Günther, Johannes, Seidel, Hans-Peter, Slusallek, Philipp (2007): Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. In Comput. Graph. Forum, 26 (3) pp. 415-424. https://dx.doi.org/10.1111/j.1467-8659.2007.01064.x

Kasik, David J., Manocha, Dinesh, Slusallek, Philipp (2007): Guest Editors' Introduction: Real-Time Interaction with Complex Models. In IEEE Computer Graphics and Applications, 27 (6) pp. 17-19. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.150

Günther, Johannes, Friedrich, Heiko, Seidel, Hans-Peter, Slusallek, Philipp (2006): Interactive ray tracing of skinned animations. In The Visual Computer, 22 (9) pp. 785-792. https://dx.doi.org/10.1007/s00371-006-0063-x

Günther, Johannes, Friedrich, Heiko, Wald, Ingo, Seidel, Hans-Peter, Slusallek, Philipp (2006): Ray Tracing Animated Scenes using Motion Decomposition. In Comput. Graph. Forum, 25 (3) pp. 517-525. https://www.eg.org/EG/CGF/volume25/issue3/v25i3pp517-525.pdf

Wald, Ingo, Günther, Johannes, Slusallek, Philipp (2004): Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. In Comput. Graph. Forum, 23 (3) pp. 595-604. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp595-604_abstract.html

Benthin, Carsten, Wald, Ingo, Slusallek, Philipp (2003): A Scalable Approach to Interactive Global Illumination. In Comput. Graph. Forum, 22 (3) pp. 621-631. https://diglib.eg.org/EG/CGF/volume22/issue3/cgf_710.html

Schmittler, Jorg, Leidinger, Alexander, Slusallek, Philipp (2003): A virtual memory architecture for real-time ray tracing hardware. In Computers & Graphics, 27 (5) pp. 693-699. https://dx.doi.org/10.1016/S0097-8493(03)00142-0

Wald, Ingo, Slusallek, Philipp, Benthin, Carsten, Wagner, Markus (2001): Interactive Rendering with Coherent Ray Tracing. In Comput. Graph. Forum, 20 (3) pp. .

Slusallek, Philipp, Stamminger, Marc, Seidel, Hans-Peter (1998): Lighting Networks --- A New Approach for Designing Lighting Algorithms. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 17-25. https://www.graphicsinterface.org/proceedings/1998/112/112.html

Loos, Joachim, Slusallek, Philipp, Seidel, Hans-Peter (1998): Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses. In Comput. Graph. Forum, 17 (3) pp. 255-266.

Stamminger, Marc, Schirmacher, Hartmut, Slusallek, Philipp, Seidel, Hans-Peter (1998): Getting Rid of Links in Hierarchical Radiosity. In Comput. Graph. Forum, 17 (3) pp. 165-174.

Slusallek, Philipp, Stamminger, Marc, Heidrich, Wolfgang, Popp, Jan-Christian, Seidel, Hans-Peter (1998): Composite Lighting Simulations with Lighting Networks. In IEEE Computer Graphics and Applications, 18 (2) pp. 22-31. https://doi.ieeecomputersociety.org/10.1109/38.656787

Heidrich, Wolfgang, Slusallek, Philipp, Seidel, Hans-Peter (1997): An image-based model for realistic lens systems in computer graphics. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 68-75. https://www.graphicsinterface.org/proceedings/1997/HeidrichSlusallekSeidel

Campagna, Swen, Slusallek, Philipp, Seidel, Hans-Peter (1997): Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hie. In The Visual Computer, 13 (6) pp. 265-282. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=13&issue=6&spage=265

Stamminger, Marc, Slusallek, Philipp, Seidel, Hans-Peter (1997): Bounded Radiosity - Illumination on General Surfaces and Clusters. In Comput. Graph. Forum, 16 (3) pp. 309-318.

Slusallek, Philipp, Pflaum, Thomas, Seidel, Hans-Peter (1995): Using Procedural RenderMan Shaders for Global Illumination. In Comput. Graph. Forum, 14 (3) pp. 311-324.

Slusallek, Philipp, Pflaum, Thomas, Seidel, Hans-Peter (1994): Implementing RenderMan - Practice, Problems and Enhancements. In Comput. Graph. Forum, 13 (3) pp. 443-454.

Lohse, Marco, Winter, Florian, Repplinger, Michael, Slusallek, Philipp (2008): Network-integrated multimedia middleware (NMM). In: El-Saddik, Abdulmotaleb, Vuong, Son, Griwodz, Carsten, Bimbo, Alberto Del, Candan, K. Selcuk, Jaimes, Alejandro (eds.) Proceedings of the 16th International Conference on Multimedia 2008 October 26-31, 2008, Vancouver, British Columbia, Canada. pp. 1081-1084. https://doi.acm.org/10.1145/1459359.1459576

Marmitt, Gerd, Slusallek, Philipp (2006): Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering. In: Santos, Beatriz Sousa, Ertl, Thomas, Joy, Kenneth I. (eds.) EuroVis06 Joint Eurographics - IEEE VGTC Symposium on Visualization 8-10 May, 2006, Lisbon, Portugal. pp. 235-242. https://dx.doi.org/10.2312/VisSym/EuroVis06/235-242

Dietrich, Andreas, Wald, Ingo, Wagner, Markus, Slusallek, Philipp (2004): VRML Scene Graphs on an Interactive Ray Tracing Engine. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 109-116. https://doi.ieeecomputersociety.org/10.1109/VR.2004.85

Dietrich, Andreas, Wald, Ingo, Wagner, Markus, Slusallek, Philipp (2004): Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 282. https://csdl.computer.org/comp/proceedings/vr/2004/8415/00/84150282abs.htm

Pegoraro, Vincent, Schott, Mathias, Slusallek, Philipp (2011): A mathematical framework for efficient closed-form single scattering. In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 151-158.

Davidovic, Tomáš, Engelhardt, Thomas, Georgiev, Iliyan, Slusallek, Philipp, Dachsbacher, Carsten (2012): 3D rasterization: a bridge between rasterization and ray casting. In: Proceedings of the 2012 Conference on Graphics Interface , 2012, . pp. 201-208. https://dl.acm.org/citation.cfm?id=2305310