Johannes Günther

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Publication Statistics

Publication period start
2004
Publication period end
2007
Number of co-authors
5

Co-authors
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Productive Colleagues
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Publications

Popov, Stefan, Günther, Johannes, Seidel, Hans-Peter, Slusallek, Philipp (2007): Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. In Comput. Graph. Forum, 26 (3) pp. 415-424. http://dx.doi.org/10.1111/j.1467-8659.2007.01064.x

Günther, Johannes, Friedrich, Heiko, Seidel, Hans-Peter, Slusallek, Philipp (2006): Interactive ray tracing of skinned animations. In The Visual Computer, 22 (9) pp. 785-792. http://dx.doi.org/10.1007/s00371-006-0063-x

Günther, Johannes, Friedrich, Heiko, Wald, Ingo, Seidel, Hans-Peter, Slusallek, Philipp (2006): Ray Tracing Animated Scenes using Motion Decomposition. In Comput. Graph. Forum, 25 (3) pp. 517-525. http://www.eg.org/EG/CGF/volume25/issue3/v25i3pp517-525.pdf

Wald, Ingo, Günther, Johannes, Slusallek, Philipp (2004): Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. In Comput. Graph. Forum, 23 (3) pp. 595-604. http://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp595-604_abstract.html