Author: Carsten Dachsbacher
Publications
Co-authors
Productive Colleagues
- Mark Pauly
- Mario Botsch
- Philipp Slusallek
- 10
- 12
- 24
Publications
Zwicker, Matthias, Rasanen, Jussi, Botsch, Mario, Dachsbacher, Carsten, Pauly, Mark (2004): Perspective accurate splatting. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 247-254. https://portal.acm.org/citation.cfm?id=1006058.1006088
Engelhardt, Thomas, Dachsbacher, Carsten (2009): Granular visibility queries on the GPU. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 161-167. https://doi.acm.org/10.1145/1507149.1507176
Lefebvre, Sylvain, Dachsbacher, Carsten (2007): TileTrees. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 25-31. https://doi.acm.org/10.1145/1230100.1230104
Engelhardt, Thomas, Dachsbacher, Carsten (2010): Epipolar sampling for shadows and crepuscular rays in participating media with single scat. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 119-125. https://doi.acm.org/10.1145/1730804.1730823
Kaplanyan, Anton, Dachsbacher, Carsten (2010): Cascaded light propagation volumes for real-time indirect illumination. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 99-107. https://doi.acm.org/10.1145/1730804.1730821
Davidovic, Tomáš, Engelhardt, Thomas, Georgiev, Iliyan, Slusallek, Philipp, Dachsbacher, Carsten (2012): 3D rasterization: a bridge between rasterization and ray casting. In: Proceedings of the 2012 Conference on Graphics Interface , 2012, . pp. 201-208. https://dl.acm.org/citation.cfm?id=2305310