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Eelke Folmer

Author: Eelke Folmer

Eelke Folmer is an assistant Professor at the University of Nevada in Reno. Previously he worked as a postdoctoral fellow in the Software Engineering / Games Group at the University of Alberta. He received a PhD degree from the University of Groningen where he worked on the European Union funded Software Architecture for Usability (STATUS) project.
His research interests revolve around the relationship between software architecture and software quality, motivated by the fact that the quality of a system is very much restricted and determined by architecture design. His interests are primarily geared towards the games domain where he currently works on:
- component based game development
- game quality e.g. usability& accessibility


Publication period start: 2005
Number of co-authors: 9


Number of publications with favourite co-authors
Bugra Oktay
Tony Morelli
Bei Yuan

Productive Colleagues

Most productive colleagues in number of publications
Tony Morelli
Bei Yuan
Jan Bosch


Folmer, Eelke (2015): Interaction Design Patterns. In: Papantoniou, Bill, Soegaard, Mads, Lupton, Julia Reinhard, Goktürk, Mehmet, Trepess, David, Knemeyer, Dirk, Svoboda, Eric, Memmel, Thomas, Folmer, Eelke, Gunes, Hatice, Harrod, Martin, Spillers, Frank, Hornecker, Eva (eds). "The Glossary of Human Computer Interaction" The Interaction Design Foundation .

Yuan, Bei, Folmer, Eelke (2008): Blind hero: enabling guitar hero for the visually impaired. In: Tenth Annual ACM SIGACCESS Conference on Assistive Technologies , 2008, . pp. 169-176. https://doi.acm.org/10.1145/1414471.1414503

Folmer, Eelke, Gurp, Jilles van, Bosch, Jan (2005): Software Architecture Analysis of Usability. In: Bastide, Remi, Palanque, Philippe A., Roth, Jorg (eds.) Engineering Human Computer Interaction and Interactive Systems, Joint Working Conferences EHCI-DSVIS 2004 July 11-13, 2005, Hamburg, Germany. pp. 38-58. https://dx.doi.org/10.1007/11431879_3

Folmer, Eelke, Yuan, Bei, Carr, Dave, Sapre, Manjari (2009): TextSL: A Command-Based Virtual World Interface for the Visually Impaired. In: 11th international ACM SIGACCESS conference on Computers and accessibility October 2009, 2009, Pittsburgh, PA. pp. 59-66.

Oktay, Bugra, Folmer, Eelke (2010): Synthesizing meaningful feedback for exploring virtual worlds using a screen reader. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4165-4170. https://doi.acm.org/10.1145/1753846.1754120

Oktay, Bugra, Folmer, Eelke (2010): TextSL: a screen reader accessible interface for second life. In: Proceedings of the 2010 International Cross-Disciplinary Conference on Web Accessibility W4A , 2010, . pp. 21. https://doi.acm.org/10.1145/1805986.1806017

Folmer, Eelke, Yuan, Bei, Carr, Dave, Sapre, Manjari (2009): TextSL: a command-based virtual world interface for the visually impaired. In: Eleventh Annual ACM SIGACCESS Conference on Assistive Technologies , 2009, . pp. 59-66. https://doi.acm.org/10.1145/1639642.1639654

Morelli, Tony, Foley, John, Folmer, Eelke (2010): Vi-bowling: a tactile spatial exergame for individuals with visual impairments. In: Twelfth Annual ACM SIGACCESS Conference on Assistive Technologies , 2010, . pp. 179-186. https://dx.doi.org/10.1145/1878803.1878836

Yuan, Bei, Sapre, Manjari, Folmer, Eelke (2010): Seek-n-Tag: a game for labeling and classifying virtual world objects. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 201-208. https://doi.acm.org/10.1145/4713060.1839249

Oktay, Bugra, Folmer, Eelke (2011): Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a sc. In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 65-70.

Morelli, Tony, Foley, John, Lieberman, Lauren, Folmer, Eelke (2011): Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments . In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 223-230.

Folmer, Eelke, Morelli, Tony (2012): Spatial gestures using a tactile-proprioceptive display. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction , 2012, . pp. 139-142. https://dx.doi.org/10.1145/2148131.2148161