Proceedings of the 2002 Conference on Creativity and Cognition

Publisher
ACM Press
Website
Year
2002
Period
Place
ISBN
Series
CC - Creativity and Cognition
DOI
Volume
Copyright info

Description

The Creativity & Cognition Conference series began in 1993 and has evolved into a lively multidisciplinary event combining research and practice. Rigorous research is expanding as theoretic foundations are emerging and goals become more well-defined. Successful practice manifests itself in a growing array of creativity support tools for discovery and composition by software and other engineers, diverse scientists, product and graphic designers, architects, new media artists, musicians, educators, students, and many others. We believe that deeper understanding of creative processes and improved support tools can make more people more creative more of the time.

All years

Articles

Shneiderman, Ben (2002): Creativity support tools: a tutorial overview. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 1-2. https://doi.acm.org/10.1145/581710.581711

Nakakoji, Kumiyo, Yamamoto, Yasuhiro, Aoki, Atsushi (2002): Interaction design as a collective creative process. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 103-110. https://doi.acm.org/10.1145/581710.581727

MacGregor, Brent (2002): Cybernetic serendipity revisited. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 11-13. https://doi.acm.org/10.1145/581710.581713

Oshima, Chika, Nishimoto, Kazushi, Miyagawa, Yohei, Shirosaki, Takashi (2002): A concept to facilitate musical expression. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 111-117. https://doi.acm.org/10.1145/581710.581728

Nagai, Yukari, Noguchi, Hisataka (2002): How designers transform keywords into visual images. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 118-125. https://doi.acm.org/10.1145/581710.581729

Gabora, Liane (2002): Cognitive mechanisms underlying the creative process. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 126-133. https://doi.acm.org/10.1145/581710.581730

Candy, Linda, Edmonds, Ernest (2002): Modeling co-creativity in art and technology. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 134-141. https://doi.acm.org/10.1145/581710.581731

Cross, Nigel (2002): Creative cognition in design: processes of exceptional designers. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 14-19. https://doi.acm.org/10.1145/581710.581714

Shibata, Hirohito, Hori, Koichi (2002): A system to support long-term creative thinking in daily life and its evaluation. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 142-149. https://doi.acm.org/10.1145/581710.581732

Anstey, Josephine, Pape, Dave (2002): Scripting the interactor: an approach to VR drama. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 150-156. https://doi.acm.org/10.1145/581710.581733

Abrams, Steven, Bellofatto, Ralph, Fuhrer, Robert, Oppenheim, Daniel, Wright, James, Boulanger, Richard, Leonard, Neil, Mash, David, Rendish, Michael, Smith, Joe (2002): QSketcher: an environment for composing music for film. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 157-164. https://doi.acm.org/10.1145/581710.581734

Amitani, Shigeki, Hori, Koichi (2002): Supporting musical composition by externalizing the composer\'s mental space. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 165-172. https://doi.acm.org/10.1145/581710.581735

Miranda, Eduardo Reck (2002): Sounds of artificial life. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 173-177. https://doi.acm.org/10.1145/581710.581736

Ishii, Norio, Miwa, Kazuhisa (2002): Interactive processes between mental and external operations in creative activity: a compa. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 178-185. https://doi.acm.org/10.1145/581710.581737

Hoorn, Johan F. (2002): A model for information technologies that can be creative. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 186-191. https://doi.acm.org/10.1145/581710.581738

Kerne, Andruid (2002): Concept-context-design: a creative model for the development of interactivity. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 192-199. https://doi.acm.org/10.1145/581710.581739

Ox, Jack (2002): 2 performances in the 21st century virtual color organ. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 20-24. https://doi.acm.org/10.1145/581710.581715

Candy, Linda, Ferran, Bronac, Mottram, Judith, Edmonds, Ernest, Haworth, John, Pettigrew, Jon (2002): Panel: research into art and technology. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 25-30. https://doi.acm.org/10.1145/581710.581716

Gero, John S. (2002): Computational models of creative designing based on situated cognition. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 3-10. https://doi.acm.org/10.1145/581710.581712

Vass, Marc, Carroll, John M., Shaffer, Clifford A. (2002): Supporting creativity in problem solving environments. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 31-37. https://doi.acm.org/10.1145/581710.581717

Terry, Michael, Mynatt, Elizabeth D. (2002): Recognizing creative needs in user interface design. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 38-44. https://doi.acm.org/10.1145/581710.581718

Cox, Geoff (2002): Generator: the dialectics of orderly disorder. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 45-49. https://doi.acm.org/10.1145/581710.581719

Pepperell, Robert (2002): Computer aided creativity: practical experience and theoretical concerns. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 50-56. https://doi.acm.org/10.1145/581710.581720

Tseng, Winger, Scrivener, Stephen A. R., Ball, Linden J. (2002): The impact of functional knowledge on sketching. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 57-64. https://doi.acm.org/10.1145/581710.581721

Whale, George (2002): Why use computers to make drawings?. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 65-71. https://doi.acm.org/10.1145/581710.581722

Lugt, Remko van der (2002): Functions of sketching in design idea generation meetings. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 72-79. https://doi.acm.org/10.1145/581710.581723

Saunders, Rob, Gero, John S. (2002): How to study artificial creativity. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 80-87. https://doi.acm.org/10.1145/581710.581724

King, Mike (2002): Computers and modern art: digital art museum. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 88-94. https://doi.acm.org/10.1145/581710.581725

Kuutti, Kari, Iacucci, Giulio, Iacucci, Carlo (2002): Acting to know: improving creativity in the design of mobile services by using performance. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 95-102. https://doi.acm.org/10.1145/581710.581726

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,351 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,351 designers enjoy our newsletter—sure you don’t want to receive it?