Koichi Hori

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Publication Statistics

Publication period start
1995
Publication period end
2009
Number of co-authors
11

Co-authors
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Productive Colleagues
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Publications

Yoshimoto, Hideki, Jo, Kazuhiro, Hori, Koichi (2009): Toward entertainment blimps for everyone by everyone. In: Proceedings of the 2009 Conference on Creativity and Cognition , 2009, . pp. 445-446. http://doi.acm.org/10.1145/1640233.1640344

Yoshimoto, Hideki, Jo, Kazuhiro, Hori, Koichi (2008): Design of installation with interactive UAVs. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 424. http://doi.acm.org/10.1145/1501750.1501874

Akaishi, Mina, Kato, Yoshikiyo, Satoh, Ken, Hori, Koichi (2007): Narrative based Topic Visualization for Chronological Data. In: IV 2007 - 11th International Conference on Information Visualisation 2-6 July, 2007, Zürich, Switzerland. pp. 139-144. http://doi.ieeecomputersociety.org/10.1109/IV.2007.80

Candy, Linda, Hori, Koichi (2003): The digital muse: HCI in support of creativity: "creativity and cognition" comes of age: t. In Interactions, 10 (4) pp. 44-54.

Shibata, Hirohito, Hori, Koichi (2002): A system to support long-term creative thinking in daily life and its evaluation. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 142-149. http://doi.acm.org/10.1145/581710.581732

Amitani, Shigeki, Hori, Koichi (2002): Supporting musical composition by externalizing the composer\'s mental space. In: Proceedings of the 2002 Conference on Creativity and Cognition , 2002, . pp. 165-172. http://doi.acm.org/10.1145/581710.581735

Ogata, Takashi, Hori, Koichi, Ohsuga, Setsuo (1995): A Basic Framework of Narrative Generation System as Creative Interface. In: Proceedings of the Sixth International Conference on Human-Computer Interaction July 9-14, 1995, Tokyo, Japan. pp. 679-684.

Sugimoto, Masanori, Hori, Koichi, Ohsuga, Setsuo (1995): A System for Assisting Creative Research Activity. In: Proceedings of the Sixth International Conference on Human-Computer Interaction July 9-14, 1995, Tokyo, Japan. pp. 685-690.