Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction

Publisher
ACM Press
Website
Year
2006
Period
Place
ISBN
Series
CHINZ - ACM SIGCHI New Zealand Chapter's International Conference on Computer Human Interaction
DOI
Volume
Copyright info

Description

The Annual Conference of the New Zealand ACM Special Interest Group on Human-Computer Interaction. The CHINZ conference provides a general forum for those involved with Computer Human Interaction to address design centred on human use of technology. For example, Interaction design; user centred design, applying design principles in HCI, social implications of technology (e.g., for disabled or elderly); mobile technologies; games; robotics; tools and tool support; cyber psychology; usability; guidelines and heuristics; implications of technology for cognition; education aspects; and industry case studies.

All years

Articles

Johnston, C. T., Bailey, D. G., Lyons, P. (2006): Towards a visual notation for pipelining in a visual programming language for programming . In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 1-9. https://doi.acm.org/10.1145/1152760.1152761

McKay, Dana, Cunningham, Sally Jo, Thomson, Kirsten (2006): Exploring the user experience through collage. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 109-115. https://doi.acm.org/10.1145/1152760.1152774

Lyons, Paul, Jones, Geoffrey (2006): Four and twenty tern chicks plotted in a pie: a graphical interface for predicting chick a. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 11-16. https://doi.acm.org/10.1145/1152760.1152762

Jurgens, Volkert, Cockburn, Andy, Billinghurst, Mark (2006): Depth cues for augmented reality stakeout. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 117-124. https://doi.acm.org/10.1145/1152760.1152775

Dünser, Andreas, Steinbügl, Karin, Kaufmann, Hannes, Glück, Judith (2006): Virtual and augmented reality as spatial ability training tools. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 125-132. https://doi.acm.org/10.1145/1152760.1152776

Ryu, Hokyoung (2006): A study on different affordances of communication media. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 133-135. https://doi.acm.org/10.1145/1152760.1152777

Gough, Christiaan A. D\'H, Green, Richard, Billinghurst, Mark (2006): Accounting for user familiarity in user interfaces. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 137-138. https://doi.acm.org/10.1145/1152760.1152778

Rambli, Dayang Rohaya Awang, Kalawsky, Roy S. (2006): Distance estimations in static images: does viewing distance matter?. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 17-23. https://doi.acm.org/10.1145/1152760.1152763

Dhawale, Pushkar, Masoodian, Masood, Rogers, Bill (2006): Bare-hand 3D gesture input to interactive systems. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 25-32. https://doi.acm.org/10.1145/1152760.1152764

Ryu, Hokyoung, Lee, Woohun (2006): Where you point is where the robot is. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 33-42. https://doi.acm.org/10.1145/1152760.1152765

Schultz, Carl P. L., Guesgen, Hans W., Amor, Robert (2006): Computer-human interaction issues when integrating qualitative spatial reasoning into geog. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 43-51. https://doi.acm.org/10.1145/1152760.1152766

Priest, Richard, Plimmer, Beryl (2006): RCA: experiences with an IDE annotation tool. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 53-60. https://doi.acm.org/10.1145/1152760.1152767

Draheim, Dirk, Lutteroth, Christof, Weber, Gerald (2006): Graphical user interfaces as documents. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 67-74. https://doi.acm.org/10.1145/1152760.1152769

Farmer, Roderick A., Hughes, Baden (2006): Towards a \"personal cost\" model for end-user development. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 75-82. https://doi.acm.org/10.1145/1152760.1152770

Deng, Junhua, Kemp, Elizabeth, Todd, Elisabeth G. (2006): Focussing on a standard pattern form: the development and evaluation of MUIP. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 83-90. https://doi.acm.org/10.1145/1152760.1152771

Lueg, Christopher P., Goth, Christoph, Bidwell, Nicola J. (2006): Learning from insects?: towards supporting reflective exploration of unfamiliar areas of i. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 91-97. https://doi.acm.org/10.1145/1152760.1152772

Hornecker, Eva, Stifter, Matthias (2006): Digital backpacking in the museum with a SmartCard. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 99-107. https://doi.acm.org/10.1145/1152760.1152773

New to UX Design? We’re giving you a free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,251 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We’re Giving You a Free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,251 designers enjoy our newsletter—sure you don’t want to receive it?