Hannes Kaufmann

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Publication Statistics

Publication period start
2002
Publication period end
2012
Number of co-authors
9

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Productive Colleagues
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Publications

Schonauer, Christian, Fukushi, Kenichiro, Olwal, Alex, Kaufmann, Hannes, Raskar, Ramesh (2012): Multimodal motion guidance: techniques for adaptive and dynamic feedback. In: Proceedings of the 2012 International Conference on Multimodal Interfaces , 2012, . pp. 133-140. http://dx.doi.org/10.1145/2388676.2388706

Schonauer, Christian, Pintaric, Thomas, Kaufmann, Hannes (2011): Full body interaction for serious games in motor rehabilitation. In: Proceedings of the 2011 Augmented Human International Conference , 2011, . pp. 4. http://dx.doi.org/10.1145/1959826.1959830

Pintaric, Thomas, Kaufmann, Hannes (2008): A rigid-body target design methodology for optical pose-tracking systems. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 73-76. http://doi.acm.org/10.1145/1450579.1450594

Kaufmann, Hannes, Dünser, Andreas (2007): Summary of Usability Evaluations of an Educational Augmented Reality Application. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 660-669. http://dx.doi.org/10.1007/978-3-540-73335-5_71

Dünser, Andreas, Steinbügl, Karin, Kaufmann, Hannes, Glück, Judith (2006): Virtual and augmented reality as spatial ability training tools. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction , 2006, . pp. 125-132. http://doi.acm.org/10.1145/1152760.1152776

Kaufmann, Hannes, Schmalstieg, Dieter (2003): Mathematics and geometry education with collaborative augmented reality. In Computers & Graphics, 27 (3) pp. 339-345. http://dx.doi.org/10.1016/S0097-8493(03)00028-1

Kaufmann, Hannes (2002): Construct3D: an augmented reality application for mathematics and geometry education. In: ACM Multimedia 2002 , 2002, . pp. 656-657. http://doi.acm.org/10.1145/641007.641140