Author: Yee-Hong Yang
Publications
Co-authors
Productive Colleagues
- Yi Xu
- Ruigang Yang
- David Mould
- 5
- 8
- 11
Publications
Gong, Minglun, Yang, Yee-Hong (2001): The Rayset and Its Applications. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 71-80.
Mould, David, Yang, Yee-Hong (1997): Modeling water for computer graphics. In Computers & Graphics, 21 (6) pp. 801-814. https://dx.doi.org/10.1016/S0097-8493(97)00059-9
Sobkow, Mark S., Pospisil, Paul, Yang, Yee-Hong (1987): A fast two-dimensional line clipping algorithm via line encoding. In Computers & Graphics, 11 (4) pp. 459-467. https://dx.doi.org/10.1016/0097-8493(87)90061-6
Xu, Yi, Yang, Yee-Hong (2004): Object representation using 1D displacement mapping. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 33-40. https://portal.acm.org/citation.cfm?id=1006058.1006063
Mao, Hai, Yang, Yee-Hong (2006): Particle-based immiscible fluid-fluid collision. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 49-55. https://portal.acm.org/citation.cfm?id=1143079.1143088
Gong, Minglun, Selzer, Jason M., Lei, Cheng, Yang, Yee-Hong (2007): Real-time backward disparity-based rendering for dynamic scenes using programmable graphic. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 241-248. https://doi.acm.org/10.1145/1268517.1268557
Gong, Minglun, Wang, Liang, Yang, Ruigang, Yang, Yee-Hong (2010): Real-time video matting using multichannel Poisson equations. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 89-96. https://doi.acm.org/10.1145/4713060.1839231
Rodriguez-Arenas, Omar, Yang, Yee-Hong (2011): Physically based baking animations with smoothed particle hydrodynamics. In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 17-24.