Yee-Hong Yang

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Gong, Minglun, Yang, Yee-Hong (2001): The Rayset and Its Applications. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 71-80.

Mould, David, Yang, Yee-Hong (1997): Modeling water for computer graphics. In Computers & Graphics, 21 (6) pp. 801-814.

Sobkow, Mark S., Pospisil, Paul, Yang, Yee-Hong (1987): A fast two-dimensional line clipping algorithm via line encoding. In Computers & Graphics, 11 (4) pp. 459-467.

Xu, Yi, Yang, Yee-Hong (2004): Object representation using 1D displacement mapping. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 33-40.

Mao, Hai, Yang, Yee-Hong (2006): Particle-based immiscible fluid-fluid collision. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 49-55.

Gong, Minglun, Selzer, Jason M., Lei, Cheng, Yang, Yee-Hong (2007): Real-time backward disparity-based rendering for dynamic scenes using programmable graphic. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 241-248.

Gong, Minglun, Wang, Liang, Yang, Ruigang, Yang, Yee-Hong (2010): Real-time video matting using multichannel Poisson equations. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 89-96.

Rodriguez-Arenas, Omar, Yang, Yee-Hong (2011): Physically based baking animations with smoothed particle hydrodynamics. In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 17-24.