Minglun Gong

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Gong, Minglun, Yang, Yee-Hong (2001): The Rayset and Its Applications. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 71-80.

Qin, Kaihuai, Gong, Minglun, Youjiang, Guan, Wang, Wenping (1997): A new method for speeding up ray tracing NURBS surfaces. In Computers & Graphics, 21 (5) pp. 577-586. http://dx.doi.org/10.1016/S0097-8493(97)87263-9

Gong, Minglun, Selzer, Jason M., Lei, Cheng, Yang, Yee-Hong (2007): Real-time backward disparity-based rendering for dynamic scenes using programmable graphic. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 241-248. http://doi.acm.org/10.1145/1268517.1268557

Gong, Minglun, Wang, Liang, Yang, Ruigang, Yang, Yee-Hong (2010): Real-time video matting using multichannel Poisson equations. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 89-96. http://doi.acm.org/10.1145/4713060.1839231

Strong, Grant, Gong, Minglun (2011): Data organization and visualization using self-sorting map. In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 199-206.