Stephan Mantler

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Mantler, Stephan, Jeschke, Stefan (2007): Interactive Landscape Visualization Using GPU Ray Casting. In IJVR, 6 (1) pp. 45-56.

Zach, Christopher, Mantler, Stephan, Karner, Konrad F. (2004): Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail. In Presence: Teleoperators and Virtual Environments, 13 (6) pp. 656-667.

Zach, Christopher, Mantler, Stephan, Karner, Konrad F. (2002): Time-critical rendering of discrete and continuous levels of detail. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 1-8.

Froehlich, Peter, Schatz, Raimund, Leitner, Peter, Mantler, Stephan, Baldauf, Matthias (2010): Evaluating realistic visualizations for safety-related in-car information systems. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 3847-3852.

Frohlich, Peter, Schatz, Raimund, Leitner, Peter, Baldauf, Matthias, Mantler, Stephan (2010): Augmenting the driver's view with realtime safety-related information. In: Proceedings of the 2010 Augmented Human International Conference , 2010, . pp. 11.