Christopher Zach

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Zach, Christopher, Mantler, Stephan, Karner, Konrad F. (2004): Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail. In Presence: Teleoperators and Virtual Environments, 13 (6) pp. 656-667.

Zach, Christopher, Mantler, Stephan, Karner, Konrad F. (2002): Time-critical rendering of discrete and continuous levels of detail. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu, Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 1-8.

Reitinger, Bernhard, Zach, Christopher, Schmalstieg, Dieter (2007): Augmented Reality Scouting for Interactive 3D Reconstruction. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 219-222.