Shin-Ting Wu

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Batagelo, Harlen Costa, Wu, Shin-Ting (2008): A framework for GPU-based application-independent 3D interactions. In The Visual Computer, 24 (12) pp. 1003-1012.

Batagelo, Harlen Costa, Wu, Shin-Ting (2007): Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling . In The Visual Computer, 23 (9) pp. 803-812.

Batagelo, Harlen Costa, Wu, Shin-Ting (2005): What you see is what you snap: snapping to geometry deformed on the GPU. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 81-86.

Wu, Shin-Ting (2002): Guest editor's introduction: (Computer Graphics in Brazil). In Computers & Graphics, 26 (6) pp. 837-839.

Wu, Shin-Ting, Aléssio, Osmar (2002): Complete and non-overlapping marching along a closed regular intersection curve. In Computers & Graphics, 26 (6) pp. 853-864.

Wu, Shin-Ting, Campos, Sidney P., Aguiar, Marcus A. M. de (1998): Scientific visualization of Poincarémaps. In Computers & Graphics, 22 (2) pp. 209-216.

Hildebrand, Axel, Magalhães, Léo Pini, Martino, José Mario De, Seibert, Frank, Strack, Rüdiger, Tozzi, Clesio L., Wu, Shin-Ting (1995): Towards a visual computing and communication reference model. In Computers & Graphics, 19 (1) pp. 141-149.

Wu, Shin-Ting (1989): A new combinatorial model for boundary representations. In Computers & Graphics, 13 (4) pp. 477-486.