Seah Hock Soon

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Publication Statistics

Publication period start
1996
Publication period end
2005
Number of co-authors
12

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Weliamto, Widya Andyardja, Soon, Seah Hock, Tian, Feng, Meiqun, Hu (2005): Augmented reality with zooming camera: accurate pose and focal length estimation. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 388. http://doi.acm.org/10.1145/1178477.1178563

Soon, Seah Hock, Wu, Zhongke, Tian, Feng, Xiao, Xian, Xie, Boya (2005): Interactive free-hand drawing and in-between generation with DBSC. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 385-386. http://doi.acm.org/10.1145/1178477.1178561

Soon, Seah Hock, Wu, Zhongke, Tian, Feng, Xiao, Xian, Xie, Boya (2005): Artistic brushstroke representation and animation with disk b-spline curve. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 88-93. http://doi.acm.org/10.1145/1178477.1178489

0002, Jie Qiu, Soon, Seah Hock, Tian, Feng, Wu, Zhongke, Chen, Quan (2005): Feature- and region-based auto painting for 2D animation. In The Visual Computer, 21 (11) pp. 928-944. http://dx.doi.org/10.1007/s00371-005-0307-1

Soon, Seah Hock, Sourin, Alexei (2004): Guest editor's introduction. In Computers & Graphics, 28 (4) pp. 465-466. http://dx.doi.org/10.1016/j.cag.2004.04.001

Wu, Zhongke, Lin, Feng, Soon, Seah Hock, Chan, Kai-Yun (2004): Evaluation of difference bounds for computing rational Bézier curves and surfaces. In Computers & Graphics, 28 (4) pp. 551-558. http://dx.doi.org/10.1016/j.cag.2004.04.010

Wu, Zhongke, Lin, Feng, Soon, Seah Hock (2003): Tunnel-free voxelisation of rational Bézier surfaces. In The Visual Computer, 19 (7) pp. 505-512. http://dx.doi.org/10.1007/s00371-003-0215-1

Wu, Zhongke, Lin, Feng, Soon, Seah Hock (2003): Topology preserving voxelisation of rational Bézier and NURBS curves. In Computers & Graphics, 27 (1) pp. 83-89. http://dx.doi.org/10.1016/S0097-8493(02)00246-7

Soon, Seah Hock, Tian, Feng (2000): Computer-assisted coloring by matching line drawings. In The Visual Computer, 16 (5) pp. 289-304. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=5&spage=289

Lin, Feng, Soon, Seah Hock (1998): An effective 3D seed fill algorithm. In Computers & Graphics, 22 (5) pp. 641-644. http://dx.doi.org/10.1016/S0097-8493(98)00073-9

Lin, Feng, Soon, Seah Hock, Lee, Yong Tsui (1997): Structure modeling and context-free grammar: exploring a new approach for surface boundary. In Computers & Graphics, 21 (6) pp. 777-785. http://dx.doi.org/10.1016/S0097-8493(97)00057-5

Lin, Feng, Soon, Seah Hock, Lee, Yong Tsui (1996): Deformable volumetric model and isosurface: exploring a new approach for surface boundary . In Computers & Graphics, 20 (1) pp. 33-40. http://dx.doi.org/10.1016/0097-8493(95)00090-9