Feng Lin

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Publication Statistics

Publication period start
1992
Publication period end
2008
Number of co-authors
11

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Publications

Li, Guoliang, Feng, Jianhua, Wang, Jianyong, Lin, Feng, Zhou, Lizhu (2008): Efficient vectorial operators for processing xml twig queries. In: Proceedings of the 2008 International Conference on the World Wide Web , 2008, . pp. 1037-1038. http://doi.acm.org/10.1145/1367497.1367644

Lin, Feng, Wang, Yu, Wu, Hongyi (2006): Testbed Implementation of Delay/Fault-Tolerant Mobile Sensor Network (DFT-MSN). In: PerCom 2006 - 4th IEEE Conference on Pervasive Computing and Communications Workshops 13-17 March, 2006, Pisa, Italy. pp. 321-327. http://doi.ieeecomputersociety.org/10.1109/PERCOMW.2006.131

Wu, Zhongke, Lin, Feng, Soon, Seah Hock, Chan, Kai-Yun (2004): Evaluation of difference bounds for computing rational Bézier curves and surfaces. In Computers & Graphics, 28 (4) pp. 551-558. http://dx.doi.org/10.1016/j.cag.2004.04.010

Wu, Zhongke, Lin, Feng, Soon, Seah Hock (2003): Tunnel-free voxelisation of rational Bézier surfaces. In The Visual Computer, 19 (7) pp. 505-512. http://dx.doi.org/10.1007/s00371-003-0215-1

Wu, Zhongke, Lin, Feng, Soon, Seah Hock (2003): Topology preserving voxelisation of rational Bézier and NURBS curves. In Computers & Graphics, 27 (1) pp. 83-89. http://dx.doi.org/10.1016/S0097-8493(02)00246-7

Lin, Feng, Soon, Seah Hock (1998): An effective 3D seed fill algorithm. In Computers & Graphics, 22 (5) pp. 641-644. http://dx.doi.org/10.1016/S0097-8493(98)00073-9

Lin, Feng, Soon, Seah Hock, Lee, Yong Tsui (1997): Structure modeling and context-free grammar: exploring a new approach for surface boundary. In Computers & Graphics, 21 (6) pp. 777-785. http://dx.doi.org/10.1016/S0097-8493(97)00057-5

Lin, Feng, Soon, Seah Hock, Lee, Yong Tsui (1996): Deformable volumetric model and isosurface: exploring a new approach for surface boundary . In Computers & Graphics, 20 (1) pp. 33-40. http://dx.doi.org/10.1016/0097-8493(95)00090-9

Lin, Feng, Pan, Yunhe (1992): A stack-based approach for shading of regions. In Computers & Graphics, 16 (1) pp. 79-84. http://dx.doi.org/10.1016/0097-8493(92)90074-6