Okan Arikan

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Publication Statistics

Publication period start
2002
Publication period end
2010
Number of co-authors
8

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Miller, Christian, Arikan, Okan, Fussell, Don (2010): Frankenrigs: building character rigs from multiple sources. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 31-38. http://doi.acm.org/10.1145/1730804.1730810

Ikemoto, Leslie, Arikan, Okan, Forsyth, David A. (2007): Quick transitions with cached multi-way blends. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 145-151. http://doi.acm.org/10.1145/1230100.1230125

Kirk, Adam G., Arikan, Okan (2007): Real-time ambient occlusion for dynamic character skins. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 47-52. http://doi.acm.org/10.1145/1230100.1230108

Shanmugam, Perumaal, Arikan, Okan (2007): Hardware accelerated ambient occlusion techniques on GPUs. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 73-80. http://doi.acm.org/10.1145/1230100.1230113

Ikemoto, Leslie, Arikan, Okan, Forsyth, David A. (2006): Knowing when to put your foot down. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 49-53. http://doi.acm.org/10.1145/1111411.1111420

Güdükbay, Ugur, Arikan, Okan, Özgüç, Bülent (2002): Visualizer: a mesh visualization system using view-dependent refinement. In Computers & Graphics, 26 (3) pp. 491-503. http://dx.doi.org/10.1016/S0097-8493(02)00091-2