Kaihuai Qin

Author: Kaihuai Qin


Publication period start: 1992
Number of co-authors: 12


Number of publications with favourite co-authors
Wenping Wang
Hanqiu Sun
Huawei Wang

Productive Colleagues

Most productive colleagues in number of publications
Wenping Wang
Hui Zhang
Hanqiu Sun


Zhang, Hui, Qin, Guiming, Qin, Kaihuai, Sun, Hanqiu (2008): A Biorthogonal Wavelet Approach based on Dual Subdivision. In Comput. Graph. Forum, 27 (7) pp. 1815-1822. https://dx.doi.org/10.1111/j.1467-8659.2008.01327.x

Sun, Hanqiu, Wang, Huawei, Chen, Hui, Qin, Kaihuai (2007): Touch-enabled haptic modeling of deformable multi-resolution surfaces. In Virtual Reality, 11 (1) pp. 45-60. https://dx.doi.org/10.1007/s10055-006-0065-z

Wang, Huawei, Qin, Kaihuai, Tang, Kai (2006): Efficient wavelet construction with Catmull-Clark subdivision. In The Visual Computer, 22 (9) pp. 874-884. https://dx.doi.org/10.1007/s00371-006-0074-7

Wang, Huawei, Qin, Kaihuai (2005): Surface modeling with ternary interpolating subdivision. In The Visual Computer, 21 (1) pp. 59-70. https://dx.doi.org/10.1007/s00371-004-0270-2

Qin, Kaihuai (2000): General matrix representations for B-splines. In The Visual Computer, 16 (3) pp. 177-186. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=3&spage=177

Wang, Wenping, Qin, Kaihuai (2000): Existence and computation of spherical rational quartic curves for Hermite interpolation. In The Visual Computer, 16 (3) pp. 187-196. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=3&spage=187

Qin, Kaihuai, Gong, Minglun, Youjiang, Guan, Wang, Wenping (1997): A new method for speeding up ray tracing NURBS surfaces. In Computers & Graphics, 21 (5) pp. 577-586. https://dx.doi.org/10.1016/S0097-8493(97)87263-9

Qin, Kaihuai, Jiaguang, Sun, Wang, Xuefu (1992): Representing Conics using NURBS of Degree Two. In Comput. Graph. Forum, 11 (5) pp. 285-291. https://www.eg.org/EG/CGF/Volume11/Issue5/v11i5pp285-291_abstract.html

Yuan, Guodong, Qin, Kaihuai (2007): A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display. In: Frohlich, Bernd, Blach, Roland, Liere, Robert van (eds.) Proceedings of the 10th Int. Workshop on Immersive Projection Technology - 13th Eurographics Symposium on Virtual Environments- IPT-EGVE 2007 , 2007, Weimar, Germany. pp. 77-83. https://dx.doi.org/10.2312/EGVE/IPT_EGVE2007/077-083