Jim X. Chen

Author: Jim X. Chen


Publication period start: 1997
Number of co-authors: 23


Number of publications with favourite co-authors
Harry Wechsler
Tianshu Zhou
R. Bowen Loftin

Productive Colleagues

Most productive colleagues in number of publications
R. Bowen Loftin
Zhigeng Pan
Gerard Jounghyun Kim


Pan, Zhigeng, Chen, Jim X. (2008): VR-based edutainment. In Virtual Reality, 12 (1) pp. 1. https://dx.doi.org/10.1007/s10055-008-0082-1

Zhou, Tianshu, Chen, Jim X., Pullen, J. Mark (2007): Accurate Depth of Field Simulation in Real Time. In Comput. Graph. Forum, 26 (1) pp. 15-23. https://dx.doi.org/10.1111/j.1467-8659.2007.00935.x

Chen, Jim X., Carr, Daniel B., Wechsler, Harry, Pan, Zhigeng (2006): Interactive Visualization of Multivariate Statistical Data. In IJVR, 5 (3) pp. 67-73. https://www.ijvr.org/sub/issues/issue3/110-1475-JimChen%5B1%5D.IJVR06.pdf

Kim, Gerard Jounghyun, Chen, Jim X. (2006): Virtual reality in its revival. In IJVR, 5 (2) pp. . https://www.ijvr.org/sub/issues/issue2/001Editoral.pdf

Chen, Jim X. (2006): Learning abstract concepts through interactive playing. In Computers & Graphics, 30 (1) pp. 10-19. https://dx.doi.org/10.1016/j.cag.2005.10.023

Yang, Yonggao, Chen, Jim X., Beheshti, Mohsen (2005): Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation. In IEEE Computer Graphics and Applications, 25 (1) pp. 76-84. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.29

Chen, Jim X., Wang, Xusheng, Bresenham, Jack (2002): The Analysis and Statistics of Line Distribution. In IEEE Computer Graphics and Applications, 22 (6) pp. 100-107. https://csdl.computer.org/comp/mags/cg/2002/06/g6100abs.htm

Salzman, Marilyn C., Dede, Christopher J., Loftin, R. Bowen, Chen, Jim X. (1999): A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 293-316.

Chen, Jim X., Wang, Xusheng (1999): Approximate Line Scan-Conversion and Antialiasing. In Comput. Graph. Forum, 18 (1) pp. 69-78.

Chen, Jim X. (1997): Multiple Segment Line Scan-Conversion. In Comput. Graph. Forum, 16 (5) pp. 257-268.

Chen, Jim X., Lobo, Niels da Vitoria, Hughes, Charles E., Moshell, J. Michael (1997): Real-Time Fluid Simulation in a Dynamic Virtual Environment. In IEEE Computer Graphics and Applications, 17 (3) pp. 52-61. https://doi.ieeecomputersociety.org/10.1109/38.586018

Zhou, Tianshu, Chen, Jim X., Smith, Peter (2007): Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 165-174. https://dx.doi.org/10.1007/978-3-540-73335-5_19

Chen, Jim X., Wechsler, Harry (2007): Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligenc. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 205-214. https://dx.doi.org/10.1007/978-3-540-73335-5_23

Carr, Daniel B., Chen, Jim X., Bell, Sue, Pickle, Linda, Zhang, Yuguang (2002): Interactive Linked Micromap Plots And Dynamically Conditioned Choropleth Maps. In: DG.O 2002 , 2002, . https://diggov.org/library/library/pdf/carr2.pdf

Chen, Jim X., Yang, Yonggao, Loftin, R. Bowen (2003): MUVEES: a PC-based Multi-User Virtual Environment for Learning. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 163-170. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820163abs.htm

Zhu, Ying, Chen, Jim X., Fu, Xiaodong, Quammen, Donna J. (1999): A Virtual Reality System for Knee Diagnosis and Surgery Simulation. In: VR 1999 , 1999, . pp. 84. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930084abs.htm