Marilyn C. Salzman

Author: Marilyn C. Salzman

Ph.D

Marilyn C. Salzman is President of Salzman Consulting, LLC. Marilyn looks to deliver customer-centered and business-savvy designs for her clients. Marilyn as over 15 years practice in user experience research and design. She is highly skilled in user-centered research, design, and data analysis techniques used throughout the product and customer lifecycles. Throughout her career, Marilyn has designed interfaces for hardware and software products, including: business applications, ecommerce, portals, the web, consumer products, mobile devices, interactive voice systems, medical products, educational technologies, and documentation.
Prior to forming Salzman Consulting, LLC, Marilyn managed the customer experience research and design team (20-30 employees and contractors) and a multi-million dollar web design program for Sun Microsystem's corporate web properties (including sun.com, commerce, downloads, communities, partners and portals). Marilyn also has worked for companies such as Genomica, US WEST Advanced Technologies, and American Institutes for Research, where she designed and evaluated a range of online, consumer, and business products.
Marilyn has a Ph.D. in Applied Cognitive Psychology and Human Factors Engineering from George Mason University and a B.S. in Human Factors Engineering from Tufts University.

Publications

Publication period start: 1999
Number of co-authors: 8

Co-authors

Number of publications with favourite co-authors
Wayne D. Gray
2
R. Bowen Loftin
3
Leysia Palen
4

Productive Colleagues

Most productive colleagues in number of publications
R. Bowen Loftin
17
Leysia Palen
33
Wayne D. Gray
45

Publications

Palen, Leysia, Salzman, Marilyn C. (2002): Voice-mail diary studies for naturalistic data capture under mobile conditions. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine, Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 87-95. https://doi.acm.org/10.1145/587078.587092

Palen, Leysia, Salzman, Marilyn C. (2002): Beyond the handset: designing for wireless communications usability. In ACM Transactions on Computer-Human Interaction, 9 (2) pp. 125-151. https://dl.acm.org/doi/10.1145/513665.513669

Palen, Leysia, Salzman, Marilyn C., Youngs, Ed (2001): Discovery and Integration of Mobile Communications in Everyday Life. In Personal and Ubiquitous Computing, 5 (2) pp. 109-122. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1617-4917&volume=5&issue=2&spage=109

Palen, Leysia, Salzman, Marilyn C., Youngs, Ed (2000): Going Wireless: Behavior & Practice of New Mobile Phone Users. In: Kellogg, Wendy A., Whittaker, Steve (eds.) Proceedings of the 2000 ACM conference on Computer supported cooperative work , 2000, Philadelphia, Pennsylvania, United States. pp. 201-210. https://www.acm.org/pubs/articles/proceedings/cscw/358916/p201-palen/p201-palen.pdf

Salzman, Marilyn C., Dede, Chris, Loftin, R. Bowen (1999): VR's Frames of Reference: A Visualization Technique for Mastering Abstract Multidimensiona. In: Altom, Mark W., Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 489-495. https://www.acm.org/pubs/articles/proceedings/chi/302979/p489-salzman/p489-salzman.pdf

Salzman, Marilyn C., Dede, Christopher J., Loftin, R. Bowen, Chen, Jim X. (1999): A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 293-316.

Gray, Wayne D., Salzman, Marilyn C. (1998): Damaged Merchandise? A Review of Experiments That Compare Usability Evaluation Methods. In Human-Computer Interaction, 13 (3) pp. 203-261.

Gray, Wayne D., Salzman, Marilyn C. (1998): Repairing Damaged Merchandise: A Rejoinder. In Human-Computer Interaction, 13 (3) pp. 325-335.

Salzman, Marilyn C., Rivers, S. David (1994): Smoke and Mirrors: Setting the Stage for a Successful Usability Test. In Behaviour and Information Technology, 13 (1) pp. 9-16.

Salzman, Marilyn C., Dede, Chris, Loftin, R. Bowen (1995): Usability and Learning in Educational Virtual Realities. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting , 1995, . pp. 486-490.

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New to UX Design? We’re Giving You a Free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,301 designers enjoy our newsletter—sure you don’t want to receive it?