Author: Charles E. Hughes

Publications

Publication period start: 1997
Number of co-authors: 27

Co-authors

Number of publications with favourite co-authors
Arlen Chase
2
J. Michael Moshell
7
Christopher B. Stapleton
7

Productive Colleagues

Most productive colleagues in number of publications
Sumanta N. Pattanaik
14
Denise Nicholson
16
Jim X. Chen
16

Publications

Beato, Nicholas, Zhang, Yunjun, Colbert, Mark, Yamazawa, Kazumasa, Hughes, Charles E. (2009): Interactive chroma keying for mixed reality. In Journal of Visualization and Computer Animation, 20 (2) pp. 405-415. https://dx.doi.org/10.1002/cav.305

Stapleton, Christopher B., Hughes, Charles E. (2006): Believing is Seeing: Cultivating Radical Media Innovations. In IEEE Computer Graphics and Applications, 26 (1) pp. 88-93. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.12

Hughes, Charles E., Stapleton, Christopher B., Hughes, Darin E., Smith, Eileen M. (2005): Mixed Reality in Education, Entertainment, and Training. In IEEE Computer Graphics and Applications, 25 (6) pp. 24-30. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.139

Xu, Ruifeng, Pattanaik, Sumanta N., Hughes, Charles E. (2005): High-Dynamic-Range Still-Image Encoding in JPEG 2000. In IEEE Computer Graphics and Applications, 25 (6) pp. 57-64. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.133

Stapleton, Christopher B., Hughes, Charles E. (2003): Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Sim. In IEEE Computer Graphics and Applications, 23 (5) pp. 11-15.

Stapleton, Christopher B., Hughes, Charles E., Moshell, J. Michael, Micikevicius, Paulius, Altman, Marty (2002): Applying Mixed Reality to Entertainment. In IEEE Computer, 35 (12) pp. 122-124. https://csdl.computer.org/comp/mags/co/2002/12/rz122abs.htm

Hughes, Charles E., Moshell, J. Michael, Reed, Dean, Chase, Diane Z., Chase, Arlen (2001): The Caracol Time Travel Project. In Journal of Visualization and Computer Animation, 12 (4) pp. 203-214.

Chen, Jim X., Lobo, Niels da Vitoria, Hughes, Charles E., Moshell, J. Michael (1997): Real-Time Fluid Simulation in a Dynamic Virtual Environment. In IEEE Computer Graphics and Applications, 17 (3) pp. 52-61. https://doi.ieeecomputersociety.org/10.1109/38.586018

Moshell, J. Michael, Hughes, Charles E. (1996): The Virtual Academy: A Simulated Environment for Constructionist Learning. In International Journal of Human-Computer Interaction, 8 (1) pp. 95-110.

Arefi, Farahangiz, Hughes, Charles E., Workman, David A. (1990): Automatically Generating Visual Syntax-Directed Editors. In Communications of the ACM, 33 (3) pp. 349-360.

Stapleton, Christopher B., Hughes, Charles E., Moshell, J. Michael (2003): MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 354-355. https://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060354abs.htm

Stapleton, Christopher B., Smith, Eileen M., Hughes, Charles E. (2005): The Art of Nurturing Citizen Scientists through Mixed Reality. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 2-11. https://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.58

Stapleton, Christopher B., Hughes, Charles E., Malo, S. (2004): Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertain. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 306. https://

Martin, Glenn, Schatz, Sae, Bowers, Clint, Hughes, Charles E., Fowlkes, Jennifer, Nicholson, Denise (2009): Automatic Scenario Generation through Procedural Modeling for Scenario-Based Training. In: Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting , 2009, . pp. 1949-1953. https://www.ingentaconnect.com/content/hfes/hfproc/2009/00000053/00000026/art00015

Moshell, J. Michael, Hughes, Charles E., Reed, Dean, Chase, Diane Z., Chase, Arlen (2000): Virtual Drama as a Learning Medium: The Caracol Time Travel Project. In: VR 2000 , 2000, . pp. 282. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780282abs.htm

Blau, Brian S., Hughes, Charles E., Moshell, J. Michael, Lisle, Curtis (1992): Networked Virtual Environments. In: SI3D 1992 , 1992, . pp. 157-160. https://doi.acm.org/10.1145/147156.147187