Janaki Kumar
Head of Design, Commercial Bank, JP Morgan Chase at Interaction Design Foundation INC
IxDF Distinctions
Publications
Co-authors
Productive Colleagues
- Arnold Lund
- Daniel Rosenberg
- Mario Herger
- 17
- 20
- 36
Publications
Kumar, Janaki Mythily, Rosenberg, Daniel, Arent, Michael, Wichansky, Anna, Kolhatkar, Madhuri, Longoria, Roman, Hendrich, Bob, Lund, Arnie (2010): Sig: branding the changing enterprise -- impact of mergers & acquisitions on user expe. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 3171-3174. https://doi.acm.org/10.1145/1753846.1753947
Kumar, Janaki Mythily, Rosenberg, Daniel, Arent, Michael, Wichansky, Anna, Kolhatkar, Madhuri, Kiris, Esin, Wilson, Russell, Lund, Arnold (2011): User experience management post mergers and acquisitions. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 355-358. https://dx.doi.org/10.1145/1979742.1979488
Kumar, Janaki Mythily, Herger, Mario (2013). Gamification at Work: Designing Engaging Business Software, The Interaction Design Foundation, 978-87-92964-06-9 8792964079
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 1: Mixing Work and Play. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 2: Player Centered Design. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 3: Player. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 4: Mission. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 5: Motivation. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 6: Mechanics. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 7: Manage, Monitor and Measure. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 8: Legal and Ethical Considerations. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 9: Enterprise Gamification Examples. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 10: Leveling Up. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 11: Curated List of Research techniques. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Introduction. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Preface. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Foreword. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .
Kumar, Janaki Mythily, Herger, Mario (2013): Acknowledgements. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .