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Janaki Kumar

Head of Design, Commercial Bank, JP Morgan Chase at Interaction Design Foundation INC

Palo Alto CA Denmark

IxDF Distinctions

Book Author Distinction Book Author

Publications

Publication period start: 2011
Number of co-authors: 11

Co-authors

Number of publications with favourite co-authors
Anna Wichansky
2
Madhuri Kolhatkar
2
Mario Herger
16

Productive Colleagues

Most productive colleagues in number of publications
Arnold Lund
17
Daniel Rosenberg
20
Mario Herger
36

Publications

Kumar, Janaki Mythily, Rosenberg, Daniel, Arent, Michael, Wichansky, Anna, Kolhatkar, Madhuri, Longoria, Roman, Hendrich, Bob, Lund, Arnie (2010): Sig: branding the changing enterprise -- impact of mergers & acquisitions on user expe. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 3171-3174. https://doi.acm.org/10.1145/1753846.1753947

Kumar, Janaki Mythily, Rosenberg, Daniel, Arent, Michael, Wichansky, Anna, Kolhatkar, Madhuri, Kiris, Esin, Wilson, Russell, Lund, Arnold (2011): User experience management post mergers and acquisitions. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 355-358. https://dx.doi.org/10.1145/1979742.1979488

Kumar, Janaki Mythily, Herger, Mario (2013). Gamification at Work: Designing Engaging Business Software, The Interaction Design Foundation, 978-87-92964-06-9 8792964079

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 1: Mixing Work and Play. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 2: Player Centered Design. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 3: Player. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 4: Mission. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 5: Motivation. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 6: Mechanics. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 7: Manage, Monitor and Measure. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 8: Legal and Ethical Considerations. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 9: Enterprise Gamification Examples. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 10: Leveling Up. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Chapter 11: Curated List of Research techniques. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Introduction. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Preface. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Foreword. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

Kumar, Janaki Mythily, Herger, Mario (2013): Acknowledgements. In: "Gamification at Work: Designing Engaging Business Software" The Interaction Design Foundation .

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New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,342 designers enjoy our newsletter—sure you don’t want to receive it?