Elmar Eisemann

Personal Homepage

Publication Statistics

Publication period start
Publication period end
Number of co-authors

Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications


Eisemann, Martin, Eisemann, Elmar, Seidel, Hans-Peter, Magnor, Marcus (2010): Photo zoom: high resolution from unordered image collections. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 71-78. http://doi.acm.org/10.1145/4713060.1839228

Herzog, Robert, Eisemann, Elmar, Myszkowski, Karol, Seidel, Hans-Peter (2010): Spatio-temporal upsampling on the GPU. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 91-98. http://doi.acm.org/10.1145/1730804.1730819

Crassin, Cyril, Neyret, Fabrice, Lefebvre, Sylvain, Eisemann, Elmar (2009): GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 15-22. http://doi.acm.org/10.1145/1507149.1507152

Eisemann, Elmar, Decoret, Xavier (2008): Single-Pass GPU Solid Voxelization for Real-Time Applications. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 73-80.

Eisemann, Elmar, Decoret, Xavier (2008): Occlusion Textures for Plausible Soft Shadows*. In Comput. Graph. Forum, 27 (1) pp. 13-23. http://dx.doi.org/10.1111/j.1467-8659.2007.01037.x

Eisemann, Elmar, Winnemoller, Holger, Hart, John C., Salesin, David (2008): Stylized Vector Art from 3D Models with Region Support. In Comput. Graph. Forum, 27 (4) pp. 1199-1207. http://dx.doi.org/10.1111/j.1467-8659.2008.01258.x

Sintorn, Erik, Eisemann, Elmar, Assarsson, Ulf (2008): Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps. In Comput. Graph. Forum, 27 (4) pp. 1285-1292. http://dx.doi.org/10.1111/j.1467-8659.2008.01267.x

Eisemann, Elmar, Decoret, Xavier (2007): Visibility Sampling on GPU and Applications. In Comput. Graph. Forum, 26 (3) pp. 535-544. http://dx.doi.org/10.1111/j.1467-8659.2007.01076.x

Eisemann, Elmar, Decoret, Xavier (2007): On Exact Error Bounds for View-Dependent Simplification. In Comput. Graph. Forum, 26 (2) pp. 202-213. http://dx.doi.org/10.1111/j.1467-8659.2007.01013.x

Eisemann, Elmar, Decoret, Xavier (2006): Fast scene voxelization and applications. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 71-78. http://doi.acm.org/10.1145/1111411.1111424