Xavier Decoret

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Eisemann, Elmar, Decoret, Xavier (2008): Occlusion Textures for Plausible Soft Shadows*. In Comput. Graph. Forum, 27 (1) pp. 13-23. http://dx.doi.org/10.1111/j.1467-8659.2007.01037.x

Eisemann, Elmar, Decoret, Xavier (2007): Visibility Sampling on GPU and Applications. In Comput. Graph. Forum, 26 (3) pp. 535-544. http://dx.doi.org/10.1111/j.1467-8659.2007.01076.x

Eisemann, Elmar, Decoret, Xavier (2007): On Exact Error Bounds for View-Dependent Simplification. In Comput. Graph. Forum, 26 (2) pp. 202-213. http://dx.doi.org/10.1111/j.1467-8659.2007.01013.x

Decoret, Xavier (2005): N-Buffers for efficient depth map query. In Comput. Graph. Forum, 24 (3) pp. 393-400. http://www.eg.org/EG/CGF/volume24/issue3/v24i3pp393-400.pdf

Decoret, Xavier, Sillion, François X., Schaufler, Gernot, Dorsey, Julie (1999): Multi-layered impostors for accelerated rendering. In Comput. Graph. Forum, 18 (3) pp. 61-73.

Baboud, Lionel, Decoret, Xavier (2006): Rendering geometry with relief textures. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 195-201. http://portal.acm.org/citation.cfm?id=1143079.1143112

Eisemann, Elmar, Decoret, Xavier (2008): Single-Pass GPU Solid Voxelization for Real-Time Applications. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 73-80.

Eisemann, Elmar, Decoret, Xavier (2006): Fast scene voxelization and applications. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 71-78. http://doi.acm.org/10.1145/1111411.1111424