Ulf Assarsson

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Sintorn, Erik, Assarsson, Ulf (2009): Hair self shadowing and transparency depth ordering using occupancy maps. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 67-74. http://doi.acm.org/10.1145/1507149.1507160

Sintorn, Erik, Eisemann, Elmar, Assarsson, Ulf (2008): Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps. In Comput. Graph. Forum, 27 (4) pp. 1285-1292. http://dx.doi.org/10.1111/j.1467-8659.2008.01267.x

Sintorn, Erik, Assarsson, Ulf (2008): Real-time approximate sorting for self shadowing and transparency in hair rendering. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 157-162. http://doi.acm.org/10.1145/1342250.1342275

Elmqvist, Niklas, Assarsson, Ulf, Tsigas, Philippas (2007): Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation. In: Baranauskas, Maria Cecília Calani, Palanque, Philippe A., Abascal, Julio, Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 532-545. http://dx.doi.org/10.1007/978-3-540-74796-3_54

Assarsson, Ulf, Akenine-Moller, Tomas (2004): Occlusion culling and z-fail for soft shadow volume algorithms. In The Visual Computer, 20 (8) pp. 601-612. http://dx.doi.org/10.1007/s00371-004-0254-2

Lext, Jonas, Assarsson, Ulf, Moller, Tomas (2001): A Benchmark for Animated Ray Tracing. In IEEE Computer Graphics and Applications, 21 (2) pp. 22-31. http://csdl.computer.org/comp/mags/cg/2001/02/g2022abs.htm