Author: Craig Gotsman

Publications

Publication period start: 1993
Publication period end: 2008
Number of co-authors: 36

Co-authors

Number of publications with favourite co-authors
Oded Sudarsky
3
Zachi Karni
3
Alexander Bogomjakov
5

Productive Colleagues

Most productive colleagues in number of publications
Martin Isenburg
11
Michela Spagnuolo
16
Lei Zhang
50

Publications

Liu, Ligang, Zhang, Lei, Xu, Yin, Gotsman, Craig, Gortler, Steven J. (2008): A Local/Global Approach to Mesh Parameterization. In Comput. Graph. Forum, 27 (5) pp. 1495-1504. http://dx.doi.org/10.1111/j.1467-8659.2008.01290.x

Bogomjakov, Alexander, Gotsman, Craig, Isenburg, Martin (2008): Distortion-Free Steganography for Polygonal Meshes. In Comput. Graph. Forum, 27 (2) pp. 637-642. http://dx.doi.org/10.1111/j.1467-8659.2008.01161.x

Winkler, Tim, Hormann, Kai, Gotsman, Craig (2008): Mesh massage. In The Visual Computer, 24 (7) pp. 775-785. http://dx.doi.org/10.1007/s00371-008-0259-3

Bogomjakov, Alexander, Gotsman, Craig (2008): Reduced Depth and Visual Hulls of Complex 3D Scenes. In Comput. Graph. Forum, 27 (2) pp. 175-182. http://dx.doi.org/10.1111/j.1467-8659.2008.01114.x

Ben-Chen, Mirela, Gotsman, Craig, Bunin, Guy (2008): Conformal Flattening by Curvature Prescription and Metric Scaling. In Comput. Graph. Forum, 27 (2) pp. 449-458. http://dx.doi.org/10.1111/j.1467-8659.2008.01142.x

Pekelny, Yuri, Gotsman, Craig (2008): Articulated Object Reconstruction and Markerless Motion Capture from Depth Video. In Comput. Graph. Forum, 27 (2) pp. 399-408. http://dx.doi.org/10.1111/j.1467-8659.2008.01137.x

Weber, Ofir, Sorkine, Olga, Lipman, Yaron, Gotsman, Craig (2007): Context-Aware Skeletal Shape Deformation. In Comput. Graph. Forum, 26 (3) pp. 265-274. http://dx.doi.org/10.1111/j.1467-8659.2007.01048.x

Tewari, Geetika, Gotsman, Craig, Gortler, Steven J. (2006): Meshing genus-1 point clouds using discrete one-forms. In Computers & Graphics, 30 (6) pp. 917-926. http://dx.doi.org/10.1016/j.cag.2006.08.019

Polonsky, Oleg, Patanè, Giuseppe, Biasotti, Silvia, Gotsman, Craig, Spagnuolo, Michela (2005): What\'s in an image?. In The Visual Computer, 21 (8) pp. 840-847. http://dx.doi.org/10.1007/s00371-005-0326-y

Karni, Zachi, Gotsman, Craig (2004): Compression of soft-body animation sequences. In Computers & Graphics, 28 (1) pp. 25-34. http://dx.doi.org/10.1016/j.cag.2003.10.002

Goldin, Alexander, Gotsman, Craig (2004): Geometric Message-Filtering Protocols for Distributed Multiagent Environments. In Presence: Teleoperators and Virtual Environments, 13 (3) pp. 279-295.

Gotsman, Craig (2003): On the Optimality of Valence-based Connectivity Coding. In Comput. Graph. Forum, 22 (1) pp. 99-102. http://diglib.eg.org/EG/CGF/volume22/issue1/cgf_649.htm

Bogomjakov, Alexander, Gotsman, Craig (2002): Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. In Comput. Graph. Forum, 21 (2) pp. 137-148.

Gotsman, Craig, Surazhsky, Vitaly (2001): Guaranteed intersection-free polygon morphing. In Computers & Graphics, 25 (1) pp. 67-75. http://dx.doi.org/10.1016/S0097-8493(00)00108-4

Karni, Zachi, Gotsman, Craig (2001): 3D Mesh Compression Using Fixed Spectral Bases. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 1-8.

Bogomjakov, Alexander, Gotsman, Craig (2001): Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 81-90.

Eckstein, Ilya, Surazhsky, Vitaly, Gotsman, Craig (2001): Texture Mapping with Hard Constraints. In Comput. Graph. Forum, 20 (3) pp. .

Savransky, Guillermo, Dimerman, Dan, Gotsman, Craig (1999): Modeling and Rendering Escher-Like Impossible Scenes. In Comput. Graph. Forum, 18 (2) pp. 173-179.

Gotsman, Craig, Sudarsky, Oded, Fayman, Jeffrey A. (1999): Optimized occlusion culling using five-dimensional subdivision. In Computers & Graphics, 23 (5) pp. 645-654. http://dx.doi.org/10.1016/S0097-8493(99)00088-6

Touma, Costa, Gotsman, Craig (1998): Triangle Mesh Compression. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 26-34. http://www.graphicsinterface.org/proceedings/1998/107/107.html

Notkin, Irena, Gotsman, Craig (1997): Parallel Progressive Ray-tracing. In Comput. Graph. Forum, 16 (1) pp. 43-55.

Sudarsky, Oded, Gotsman, Craig (1996): Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Rea. In Comput. Graph. Forum, 15 (3) pp. 249-258. http://www.eg.org/EG/CGF/volume15/issue3/v15i3pp249-258_abstract.html

Agranov, Gennady, Gotsman, Craig (1995): Algorithms for rendering realistic terrain image sequences and their parallel implementati. In The Visual Computer, 11 (9) pp. 455-464. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=9&spage=455

Goldstein, Eli, Gotsman, Craig (1995): Polygon morphing using a multiresolution representation. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 247-254.

Gotsman, Craig (1993): Halftoning of image sequences. In The Visual Computer, 9 (5) pp. 255-266. http://

Sudarsky, Oded, Gotsman, Craig (1997): Output-senstitive rendering and communication in dynamic virtual environments. In: VRST 1997 , 1997, . pp. 217-223. http://doi.acm.org/10.1145/261135.261175

Rabinovich, Boris, Gotsman, Craig (1997): Visualization of large terrains in resource-limited computing environments. In: IEEE Visualization 1997 , 1997, . pp. 95-102. http://doi.acm.org/10.1145/266989.267033

Margaliot, Michael, Gotsman, Craig (1994): Piecewise-Linear Surface Approximation From Noisy Scattered Samples. In: Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 61-68.

Karni, Zachi, Bogomjakov, Alexander, Gotsman, Craig (2002): Efficient Compression and Rendering of Multi-Resolution Meshes. In: IEEE Visualization 2002 , 2002, .

Isenburg, Martin, Gumhold, Stefan, Gotsman, Craig (2001): Connectivity Shapes. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.

Makbily, Yohai, Gotsman, Craig, Bar-Yehuda, Reuven (1999): Geometric algorithms for message filtering in decentralized virtual environments. In: SI3D 1999 , 1999, . pp. 39-46. http://doi.acm.org/10.1145/300523.300527