Publications
Co-authors
Productive Colleagues
- Martin Isenburg
- Michela Spagnuolo
- Lei Zhang
- 11
- 16
- 50
Publications
Winkler, Tim, Hormann, Kai, Gotsman, Craig (2008): Mesh massage. In The Visual Computer, 24 (7) pp. 775-785. https://dx.doi.org/10.1007/s00371-008-0259-3
Pekelny, Yuri, Gotsman, Craig (2008): Articulated Object Reconstruction and Markerless Motion Capture from Depth Video. In Comput. Graph. Forum, 27 (2) pp. 399-408. https://dx.doi.org/10.1111/j.1467-8659.2008.01137.x
Ben-Chen, Mirela, Gotsman, Craig, Bunin, Guy (2008): Conformal Flattening by Curvature Prescription and Metric Scaling. In Comput. Graph. Forum, 27 (2) pp. 449-458. https://dx.doi.org/10.1111/j.1467-8659.2008.01142.x
Bogomjakov, Alexander, Gotsman, Craig (2008): Reduced Depth and Visual Hulls of Complex 3D Scenes. In Comput. Graph. Forum, 27 (2) pp. 175-182. https://dx.doi.org/10.1111/j.1467-8659.2008.01114.x
Bogomjakov, Alexander, Gotsman, Craig, Isenburg, Martin (2008): Distortion-Free Steganography for Polygonal Meshes. In Comput. Graph. Forum, 27 (2) pp. 637-642. https://dx.doi.org/10.1111/j.1467-8659.2008.01161.x
Liu, Ligang, Zhang, Lei, Xu, Yin, Gotsman, Craig, Gortler, Steven J. (2008): A Local/Global Approach to Mesh Parameterization. In Comput. Graph. Forum, 27 (5) pp. 1495-1504. https://dx.doi.org/10.1111/j.1467-8659.2008.01290.x
Weber, Ofir, Sorkine, Olga, Lipman, Yaron, Gotsman, Craig (2007): Context-Aware Skeletal Shape Deformation. In Comput. Graph. Forum, 26 (3) pp. 265-274. https://dx.doi.org/10.1111/j.1467-8659.2007.01048.x
Tewari, Geetika, Gotsman, Craig, Gortler, Steven J. (2006): Meshing genus-1 point clouds using discrete one-forms. In Computers & Graphics, 30 (6) pp. 917-926. https://dx.doi.org/10.1016/j.cag.2006.08.019
Polonsky, Oleg, Patanè, Giuseppe, Biasotti, Silvia, Gotsman, Craig, Spagnuolo, Michela (2005): What\'s in an image?. In The Visual Computer, 21 (8) pp. 840-847. https://dx.doi.org/10.1007/s00371-005-0326-y
Goldin, Alexander, Gotsman, Craig (2004): Geometric Message-Filtering Protocols for Distributed Multiagent Environments. In Presence: Teleoperators and Virtual Environments, 13 (3) pp. 279-295.
Karni, Zachi, Gotsman, Craig (2004): Compression of soft-body animation sequences. In Computers & Graphics, 28 (1) pp. 25-34. https://dx.doi.org/10.1016/j.cag.2003.10.002
Gotsman, Craig (2003): On the Optimality of Valence-based Connectivity Coding. In Comput. Graph. Forum, 22 (1) pp. 99-102. https://diglib.eg.org/EG/CGF/volume22/issue1/cgf_649.htm
Bogomjakov, Alexander, Gotsman, Craig (2002): Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. In Comput. Graph. Forum, 21 (2) pp. 137-148.
Karni, Zachi, Gotsman, Craig (2001): 3D Mesh Compression Using Fixed Spectral Bases. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 1-8.
Bogomjakov, Alexander, Gotsman, Craig (2001): Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 81-90.
Eckstein, Ilya, Surazhsky, Vitaly, Gotsman, Craig (2001): Texture Mapping with Hard Constraints. In Comput. Graph. Forum, 20 (3) pp. .
Gotsman, Craig, Surazhsky, Vitaly (2001): Guaranteed intersection-free polygon morphing. In Computers & Graphics, 25 (1) pp. 67-75. https://dx.doi.org/10.1016/S0097-8493(00)00108-4
Savransky, Guillermo, Dimerman, Dan, Gotsman, Craig (1999): Modeling and Rendering Escher-Like Impossible Scenes. In Comput. Graph. Forum, 18 (2) pp. 173-179.
Gotsman, Craig, Sudarsky, Oded, Fayman, Jeffrey A. (1999): Optimized occlusion culling using five-dimensional subdivision. In Computers & Graphics, 23 (5) pp. 645-654. https://dx.doi.org/10.1016/S0097-8493(99)00088-6
Touma, Costa, Gotsman, Craig (1998): Triangle Mesh Compression. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 26-34. https://www.graphicsinterface.org/proceedings/1998/107/107.html
Notkin, Irena, Gotsman, Craig (1997): Parallel Progressive Ray-tracing. In Comput. Graph. Forum, 16 (1) pp. 43-55.
Sudarsky, Oded, Gotsman, Craig (1996): Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Rea. In Comput. Graph. Forum, 15 (3) pp. 249-258. https://www.eg.org/EG/CGF/volume15/issue3/v15i3pp249-258_abstract.html
Goldstein, Eli, Gotsman, Craig (1995): Polygon morphing using a multiresolution representation. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 247-254.
Agranov, Gennady, Gotsman, Craig (1995): Algorithms for rendering realistic terrain image sequences and their parallel implementati. In The Visual Computer, 11 (9) pp. 455-464. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=9&spage=455
Gotsman, Craig (1993): Halftoning of image sequences. In The Visual Computer, 9 (5) pp. 255-266. https://
Isenburg, Martin, Gumhold, Stefan, Gotsman, Craig (2001): Connectivity Shapes. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.
Karni, Zachi, Bogomjakov, Alexander, Gotsman, Craig (2002): Efficient Compression and Rendering of Multi-Resolution Meshes. In: IEEE Visualization 2002 , 2002, .
Margaliot, Michael, Gotsman, Craig (1994): Piecewise-Linear Surface Approximation From Noisy Scattered Samples. In: Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 61-68.
Rabinovich, Boris, Gotsman, Craig (1997): Visualization of large terrains in resource-limited computing environments. In: IEEE Visualization 1997 , 1997, . pp. 95-102. https://doi.acm.org/10.1145/266989.267033
Sudarsky, Oded, Gotsman, Craig (1997): Output-senstitive rendering and communication in dynamic virtual environments. In: VRST 1997 , 1997, . pp. 217-223. https://doi.acm.org/10.1145/261135.261175
Makbily, Yohai, Gotsman, Craig, Bar-Yehuda, Reuven (1999): Geometric algorithms for message filtering in decentralized virtual environments. In: SI3D 1999 , 1999, . pp. 39-46. https://doi.acm.org/10.1145/300523.300527