Author: Bruno Feijo

Publications

Publication period start: 2001
Number of co-authors: 16

Co-authors

Number of publications with favourite co-authors
Dilza Szwarcman
1
Luis Valente
2
Mónica Costa
2

Productive Colleagues

Most productive colleagues in number of publications
Antonio L. Furtado
3
Daniel Schwabe
20
Clarisse Sieckenius de Souza
40

Publications

Zamith, Marcelo Panaro de Moraes, Clua, Esteban Walter Gonzalez, Conci, Aura, Montenegro, Anselmo Antunes, Leal-Toledo, Regina, Pagliosa, Paulo A., Valente, Luis, Feijo, Bruno (2008): A game loop architecture for the GPU used as a math coprocessor in real-time applications. In Computers in Entertainment, 6 (3) pp. . https://dl.acm.org/doi/10.1145/1394021.1394035

Szwarcman, Dilza, Feijo, Bruno, Costa, Mónica (2001): Goal-oriented dead reckoning for autonomous characters. In Computers & Graphics, 25 (6) pp. 999-1011. https://dx.doi.org/10.1016/S0097-8493(01)00154-6

Costa, Mónica, Feijo, Bruno (1996): Agents with emotions in behavioral animation. In Computers & Graphics, 20 (3) pp. 377-384. https://dx.doi.org/10.1016/0097-8493(96)00006-4

Schwabe, Daniel, Feijo, Bruno, Krause, Werther G. (1990): Intelligent Hypertext for Normative Knowledge in Engineering. In: Rizk, Antoine, Streitz, Norbert A., Andre, Jacques (eds.) ECHT 90 - European Conference on Hypertext November 27-30, 1990, Versailles, France. pp. 123-136.

Ciarlini, Angelo E. M., Pozzer, Cesar Tadeu, Furtado, Antonio L., Feijo, Bruno (2005): A logic-based tool for interactive generation and dramatization of stories. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 133-140. https://doi.acm.org/10.1145/1178477.1178495

Karlsson, Borje, Feijo, Bruno (2005): AI middleware as means for improving gameplay. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 442-445. https://doi.acm.org/10.1145/1178477.1178576

Valente, Luis, de Souza, Clarisse Sieckenius, Feijo, Bruno (2008): An exploratory study on non-visual mobile phone interfaces for games. In: Proceedings of the 2008 Brazilian Symposium on Human Factors in Computing Systems , 2008, . pp. 31-39. https://dl.acm.org/citation.cfm?id=1497475

New to UX Design? We’re giving you a free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,444 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We’re Giving You a Free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,444 designers enjoy our newsletter—sure you don’t want to receive it?