Brian K. Smith

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El-Nasr, Magy Seif, Smith, Brian K. (2006): Learning through game modding. In Computers in Entertainment, 4 (1) pp. .

Smith, Brian K. (2005): Physical Fitness in Virtual Worlds. In IEEE Computer, 38 (10) pp. 101-103.

Frost, Jeana, Smith, Brian K. (2003): Visualizing health: imagery in diabetes education. In: Proceedings of DUX03: Designing for User Experiences , 2003, . pp. 1-14.

Smith, Brian K., Blankinship, Erik, III, Alfred Ashford, Baker, Michael, Hirzel, Timothy (2000): Image Maps: Exploring Urban History through Digital Photography. In: Ishida, Toru, Isbister, Katherine (eds.) Digital Cities - Technologies Experiences and Future Perspectives September, 2000, Kyoto, Japan. pp. 326-337.

Shankar, Tara Rosenberger, VanKleek, Max, Vincente, Antonio, Smith, Brian K. (2000): Fugue: A Computer Mediated Conversational System that Supports Turn Negotiation. In: HICSS 2000 , 2000, .

Smith, Brian K., Blankinship, Erik, III, Alfred Ashford, Baker, Michael, Hirzel, Timothy (1999): Inquiry with imagery: historical archive retrieval with digital cameras. In: ACM Multimedia 1999 , 1999, . pp. 405-408.

Smith, Brian K., Reiser, Brian J. (1998): National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films. In: Karat, Clare-Marie, Lund, Arnold, Coutaz, Joëlle, Karat, John (eds.) Proceedings of the ACM CHI 98 Human Factors in Computing Systems Conference April 18-23, 1998, Los Angeles, California. pp. 424-431.

Smith, Brian K., Reiser, Brian J. (1997): What Should a Wildebeest Say? Interactive Nature Films for High School Classrooms. In: ACM Multimedia 1997 , 1997, . pp. 193-201.