About the authors

Picture of Robert Spence. © Robert Spence
Bob Spence is Professor Emeritus of Information Engineering at Imperial College London. Bob Spence’s research has ranged from engineering design to human-computer interaction,and often with the manner in which the latter can enhance the former. Notable contributions, usually in collaboration with colleagues, include the powerful generalized form of Tellegen’s Theorem; algorithms ...   
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Picture of Mark Apperley. Copyright unknown.
Mark Apperley has been working in the field of HCI for more than 30 years. In the 1970's he worked on the MINNIE interactive CACD system with Bob Spence, pioneering a range of interaction and information visualisation techniques, including dynamic exploration and percent done indicators. Also with Bob Spence he devised the bifocal display (1980) and the Lean Cuisine notation for menu des...   
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Commentaries by:

 

Stuart K. Card

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Stuart Card is a Senior Research Fellow and the manager of the User Interface Research group at the Palo Alto Research Center. His study of input devices led to the Fitts's Law characterization of the mouse and was a major factor leading to the mouse's commerc...

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Lars Erik Holmquist

Picture of Lars Erik Holmquist.

Lars Erik Holmquist is Professor in Media Technology at Södertörn University, manager of the Interaction Design and Innovation lab at the Swedish Institute of Computer Science, and a Research Leader at the Mobile Life VINN Excellence Centre in Kista, Sweden. H...

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Mads Soegaard

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Previously, I've worked at The Danish National Technological Institute worki...

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Rikke Friis Dam

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Rikke Dam holds a Master's Degree in philosophy from the University of Aarhus, a...

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7. Bifocal Display

 

The Bifocal Display is an information presentation technique which allows a large data space to be viewed as a whole, while simultaneously a portion is seen in full detail. The detail is seen in the context of the overview, with continuity across the boundaries, rather than existing in a disjoint window (see Figure 7.1).

A bifocal representation of the London Underground map, showing the central area in full detail, while retaining the context of the entire network. It is important to note the continuity of the lines between the focus and context regions, in spite of the differing magnification factors.
Figure 7.1: A bifocal representation of the London Underground map, showing the central area in full detail, while retaining the context of the entire network. It is important to note the continuity of the lines between the focus and context regions, in spite of the differing magnification factors.

William Farrand's (Farrand 1973) observation that "an effective transformation [of data] must somehow maintain global awareness while providing detail" reflected a longstanding concern, both with a user's need to be aware of context and with the "too much data, too small a screen" problem. Although static solutions already existed in the field of geography, an interactively controlled transformation that satisfied Farrand's requirement and, moreover, maintained a continuity of information space, was invented in 1980 by Robert Spence (Imperial College London) and Mark Apperley (University of Waikato, New Zealand), who gave it the name 'Bifocal Display'. Since then it has been implemented, generalized, evaluated and widely applied. Today there are many applications of the Bifocal Display concept in use; for example the very familiar stretchable dock of application icons associated with the Mac OSX (Modine 2008) operating system (Figure 7.2).

The very familiar example of the bifocal concept; the Macintosh OSX application 'dock', released in 2001.
Figure 7.2: The very familiar example of the bifocal concept; the Macintosh OSX application 'dock', released in 2001.
Video 7.1: Introduction to the Bifocal Display.
Video 7.2: Main guidelines and future directions.
Video 7.3: How the Bifocal Display was invented and launched.
Video 7.4: The Bifocal Display concept video from 1981.

The Bifocal Display Explained

The concept of the Bifocal display can be illustrated by the physical analogy shown in Figures 7.3, 7.4, and 7.5. In Figure 7.3 we see a sheet representing an information space containing many items: documents, sketches, emails and manuscripts are some examples. As presented in Figure 7.3 the information space may be too large to be viewed in its entirety through a window, and scrolling would be needed to examine all information items. However, if the sheet representing the information space is wrapped around two uprights, as in Figure 7.4, and its extremities angled appropriately, a user will see Figure 7.5 part of the information space in its original detail and, in addition, a 'squashed' view of the remainder of the information space. The squashed view may not allow detail to be discerned but, with appropriate encoding (e.g., colour, vertical position) both the presence and the nature of items outside the focus region can be interpreted. If an item is noticed in the context region and considered to be potentially of interest, the whole information space can be scrolled by hand to bring that item into detail in the focus region.

Figures 7.3, 7.4, and 7.5 emphasises that the 'stretching' or 'distorting' of information space is central to the concept of the Bifocal Display. The continuity of information space between focus and context regions is a vital feature and especially valuable in the context of map representation (see below).

An information space containing documents, email, etc.
Figure 7.3: An information space containing documents, email, etc.
The same space wrapped around two uprights
Figure 7.4: The same space wrapped around two uprights.
Appearance of the information space when viewed from an appropriate direction
Figure 7.5: Appearance of the information space when viewed from an appropriate direction.

Immediately following its invention in 1980, the Bifocal Display concept was illustrated in a press release based on an (the first!) envisionment video (Apperley & Spence 1981) showing it in use in the scenario of a futuristic office. It was presented to experts in office automation in 1981 (Apperley and Spence 1981a; Apperley and Spence 1981b;) and the technical details (Apperley et al. 1982) of a potential implementation were discussed in 1982, the same year that a formal journal paper (Spence & Apperley 1982) describing the Bifocal display was published.

A number of significant features of the Bifocal display can be identified:

Continuity

Continuity between the focus and context regions in a bifocal representation is an important and powerful feature, facilitated by the notion of 'stretching' or 'distorting' the information space. Formally, the transformation of the space must be monotonic (effectively, moving in the same direction) in both dimensions for continuity to be visible. In fact, the concept of stretching can be generalised. If the stretching shown in Figures 7.5, 7.6, and 7.7 can be termed X-distortion, then stretching in both directions (XY-distortion) can be advantageous in, for example, the display of calendars (Figure 7.6) and metro maps (Figure 7.1): in both these applications the continuity of information space is a distinct advantage. The term 'rubber-sheet stretching' (Tobler 1973; Mackinlay et al. 1991; Sarkar et al. 1993) was seen to neatly explain both the graphical/topological distortion and continuity aspects of focus-plus-context presentations. It is possible that the latter freedom led to use of the term 'fish-eye display' as synonymous with 'bifocal display'. Note that the taxonomy developed by Ying Leung and Apperley (Leung and Apperley 1993a; Leung and Apperley 1993b) discusses the relationships and differences between the bifocal and fish-eye concepts.

Combined X- and Y- distortion provides a convenient calendar interface.
Figure 7.6: Combined X- and Y- distortion provides a convenient calendar interface.

Detail Suppression

A second significant feature of the bifocal display is the ability to customise the representation of an item for its appearance in the context region, where fine detail is irrelevant or even inappropriate (see, for example, the London Underground map of Figure 7.1, where no attempt is made to provide station detail in the context region). The concept of 'degree of interest', later to be formalised by George Furnas (Furnas 1986) might, for example lead to the suppression of text and the possible introduction of alternative visual cues, such as shape and colour, with a view to rendering the item more easily distinguished when in the context region. Whereas the bifocal concept is primarily explained as a presentation technique, it was immediately apparent that the effectiveness of the presentations could be enhanced by corresponding variations in representation, utilising the implicit degree of interest of the focus and context regions.

Interaction: scrolling/panning

Yet a third feature of the bifocal concept concerned manual interaction with the display to achieve scrolling or panning. In the envisionment video (Apperley & Spence 1981) the user is seen scrolling by touch, immediate visual feedback ensuring easy positioning of a desired item in the focus region (see Figure 7.7). Truly direct manipulation, as in touch, is vital for predictable navigation in a distorted space, and overcomes the issues of scale and speed (Guiard & Beaudouin-Lafon 2004) typically associated with combined panning and zooming operations. The impact and potential of multi-touch interfaces in such interaction is mentioned later.

Direct interaction with the Bifocal Display allows a specific item or area to be dragged into the focus region (from Video 5).
Figure 7.7: Direct interaction with the Bifocal Display allows a specific item or area to be dragged into the focus region (from Video 5).
The Perspective Wall from 1991 has much in common with the bifocal display.
Figure 7.8: The Perspective Wall from 1991 has much in common with the bifocal display.
The Neighbourhood Explorer (Spence 2001; Apperley et al. 2001). Properties further away from the object of interest on each axis are shown as icons with little detail.
Figure 7.9: The Neighbourhood Explorer (Spence 2001; Apperley et al. 2001). Properties further away from the object of interest on each axis are shown as icons with little detail.

Later work by Apperley and Spence and colleagues described generalizations of the Bifocal Display concept and a useful taxonomy (Leung and Apperley 1993a,b,c,d; Leung et al. 1995). In 1991 a three-dimensional realization of the Bifocal Display, termed the Perspective Wall (Figure 7.8), was described (Mackinlay et al. 1991). In the Neighbourhood Explorer (Figure 7.9), Apperley and Spence applied the Bifocal Display concept to the task of home-finding (Spence 2001, page 85; Apperley et al. 2001) in a multi-axis representation. A very effective application of the Bifocal concept to interaction with hierarchically structured data was described by John Lamping and Ramana Rao (Lamping & Rao 1994) who employed a hyperbolic transformation to ensure that, theoretically, an entire tree was mapped to a display (Figure 7.10). In the same year, Rao and Stuart Card (Rao & Card 1994) described the Table Lens (Figure 7.12) which, also, employed the concept of stretching.

A sketch illustration of the hyperbolic browser representation of a tree. The further away a node is from the root node, the closer it is to its superordinate node, and the area it occupies decreases (Spence 2001)
Figure 7.10: A sketch illustration of the hyperbolic browser representation of a tree. The further away a node is from the root node, the closer it is to its superordinate node, and the area it occupies decreases (Spence 2001).
Distorted map on a PDA, showing the continuity of transportation links
Figure 7.11: Distorted map on a PDA, showing the continuity of transportation links.
Screenshot of the Table Lens. The Table Lens incorporates the concept of stretching in both X and Y dimensions to provide focus plus context (Rao and Card 1994).
Figure 7.12: Screenshot of the Table Lens. The Table Lens incorporates the concept of stretching in both X and Y dimensions to provide focus plus context (Rao and Card 1994).

The commercial development by IDELIX of software that would implement the concept of the Bifocal Display allowed that company to demonstrate the concept in a number of applications. In one, a transportation map of the Boston area could be examined on the limited display area of a PDA (Figure 7.11) through the appropriate manual control of panning and variable stretching; automatic degree-of-interest adjustment was employed to make the best use of available display area. By contrast, another application (Figures 7.13 and 7.14) employed a table-top display, with four simultaneous users independently controlling the stretching of different areas of the map in order to inspect detail. The value of the Bifocal Display concept to a user's interaction with a calendar was demonstrated by Ben Bederson, Aaron Clamage, Mary Czerwinski and George Robertson (Bederson et al 2004) - see Figure 7.15.

In a medical application of the bifocal concept a 3D image of a portion of the brain has been distorted to focus on the region around an aneurysm, with the surrounding network of arteries as the context (Cohen et al. 2005) - see Figure 7.16 and Figure 7.17.

Distorted map on a table (from 2005)
Figure 7.13: Distorted map on a table (from 2005).
Distorted map on a table (from 2005)
Figure 7.14: Distorted map on a table (from 2005).
Use of the Bifocal Display concept in a PDA-based calendar (Bederson et al. 2004).
Figure 7.15: Use of the Bifocal Display concept in a PDA-based calendar (Bederson et al. 2004).
A 3D medical dataset of a brain aneurysm without bifocal distortion (Cohen et al. 2005)
Figure 7.16: A 3D medical dataset of a brain aneurysm without bifocal distortion (Cohen et al. 2005).
Bifocal distortion applied to the dataset (Cohen et al. 2005)
Figure 7.17: Bifocal distortion applied to the dataset (Cohen et al. 2005).

The Future

Research is needed into the fundamental cognitive and perceptual reasons why, and in what circumstances, awareness of context is particularly useful, so that the potential of the bifocal, Degree-of-Interest and other focus+context techniques, alone or in concert, can be assessed for a specific application. The advent of multi-touch screens, and their associated (extreme) direct manipulation, has opened enormous opportunities for improved interaction techniques in navigating large spaces. The single gesture combined pan-zoom operation possible with a multi-touch display offers exciting possibilities for further development and utilisation of the bifocal concept (Forlines and Shen 2005).

Where to learn more

A chapter of Bill Buxton's book (Buxton 2007) is devoted to the Bifocal Display. The bifocal concept is also treated in many texts associated with Human-computer Interaction, under a variety of index terms: distortion (Ware 2007), bifocal display (Spence 2007; Mazza 2009), and focus+context Tidwell (Tidwell 2005).

Videos

Appreciation of the Bifocal Display concept can be helped by viewing video presentations. A selection is given below.

Video 7.5: The Bifocal Display.
Video 7.6: The Bifocal Display.
Video 7.7: Distorted map on a PDA (52 seconds, silent).
Video 7.8: Pliable display Technology on a table (3 minutes).
Video 7.9: Rubber sheet map distortion (33 seconds, silent).
Video 7.10: The Perspective Wall (54 seconds).
 

7.2 Commentary by Stuart K. Card

How to cite this commentary in your report

Picture of Stuart K. Card. © Stuart K. Card
Stuart Card is a Senior Research Fellow and the manager of the User Interface Research group at the Palo Alto Research Center. His study of input devices led to the Fitts's Law characterization of the mouse and was a major factor leading to the mouse's commercial introduction by Xerox. His group has developed theoretical characterizations of human-machine interaction, including the Model...   
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7.3 Commentary by Lars Erik Holmquist

How to cite this commentary in your report

Picture of Lars Erik Holmquist. © Lars Erik Holmquist
Lars Erik Holmquist is Professor in Media Technology at Södertörn University, manager of the Interaction Design and Innovation lab at the Swedish Institute of Computer Science, and a Research Leader at the Mobile Life VINN Excellence Centre in Kista, Sweden. He previously led research groups at the Viktoria Institute and the Interactive Institute. He received his M.Sc. in Computer Scienc...   
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When revisiting the original videos by Spence and Apperley, it is remarkable how fresh and practical their ideas still are - and this goes for not just the principles of the Bifocal display itself, but also the human-computer interaction environment that they envisioned. A few years ago I organized a conference screening of classic research videos, including Spence and Apperley's envisionment of a future Office of the Professional. For entertainment purposes, the screening was followed by Steven Spielberg's science fiction movie MINORITY REPORT. In the fictional film, we could see how the hero (played by Tom Cruise) interacted with information in a way that seemed far beyond the desktop computers we have today - but in many ways very similar to Spence and Apperley's vision of the future office. So ahead of their time were these researchers that when these works were shown in tandem, it became immediately obvious how many of the ideas in the 1981 film were directly reflected in a flashy Hollywood vision of the future - created over 20 years later!

It is hard for us to imagine now, but there was a time when the desktop computing paradigm, also called Windows-Icons-Mouse-Pointers or WIMP, was just one of many competing ideas for how we would best interact with digital data in the future. Rather than pointing and clicking with a disjointed, once-removed device like the mouse, Spence and Apperley imagined interactions that are more in line with how we interact with real-world objects - pointing directly at them, touching them on the screen, issuing natural verbal commands. Of the many ideas they explored, the general theme was interaction with large amounts information in ways that are more natural than viewing it on a regular computer screen - something they likened to peeking through a small window, revealing only a tiny part of a vast amount of underlying data.

The Bifocal display is based on some very simple but powerful principles. By observing how people handle large amounts of data in the real, physical world, the inventors came up with a solution for mitigating the same problem in the virtual domain. In this particular case, they drew upon an observation of human vision system - how we can keep many things in the periphery of our attention, while having a few in the focus - and implemented this electronically. They also used a simple optical phenomenon, that of perspective; things in the distance are smaller than those that are near. Later, other physical properties have also been applied to achieve a similar effect, for instance the idea of a "rubber sheet" that stretches and adapts to an outside force, or that of a camera lens that creates a "fisheye" view of a scene (e.g. Sarkar and Brown 1994).

All of these techniques can be grouped under the general term of focus+context visualizations. These visualizations have the potential to make large amounts of data comprehensible on computers screens, which are by their nature limited in how much data they can present, due to factors of both size and resolution. However, powerful as they may be, there are also some inherent problems in many of these techniques. The original Bifocal display assumes that the material under view is arranged in a 1-dimensional layout, which can be unsuitable for many important data sets, such as maps and images. Other fisheye and rubber sheet techniques extended the principles to 2-dimensional data, but still require an arrangement based on fixed spatial relationships rather than more logically based ones, such as graphs. This has been addressed in later visualization techniques, which allow the individual elements of a data set (e.g. nodes in a graph) to move more freely in 2-dimensional space while keeping their logical arrangement (e.g. Lamping et al 1995).

Furthermore, for these techniques to work, it is necessary to assume that the material outside the focus is not overly sensitive to distortion shrinking, or that it at least can be legible even when some distortion is applied. This is not always true; for instance, text can become unreadable if subjected to too much distortion and/or shrinking. In these cases, it may be necessary to apply some other method than the purely visual to reduce the size of the material outside the focus. One example of how this can be done is semantic zooming, which can be derived from the Degree of Interest function in Furnas' generalized fisheye views (Frunas 1986). With semantic zooming, rather than graphically shrinking or distorting the material outside the focus, important semantic features are extracted and displayed. A typical application would be to display the headline of a newspaper article rather than a thumbnail view of the whole text. Semantic zooming is now common in maps, where more detail - such as place names and small roads - gradually gets revealed as the user zooms in.

There have been many approaches that try to mitigate these problems. In my own work, using a similar starting point to Spence and Apperley and also inspired by work by Furnas, Card and many others, I imagined a desk covered with important papers. One or two would be in the center of attention as they were being worked on; the rest would be spread around. However, unlike other bifocal displays they would not form a continuous display, but be made up of discrete objects. On a computer screen, the analog would be to have one object in the middle in readable size, and the others shrunk to smaller size arranged on the surrounding area. By arranging the individual pages in a left-to-right, top-to-bottom fashion it became possible to present a longer text, such as a newspaper article or a book (see figure 1). The user could then click on a relevant page to bring it into focus, or use the keyboard to flip through the pages (Figure 2). This technique was called Flip Zooming, as it mimicked flipping the pages in a book. The initial application was a Java application for web browsing, called the Zoom Browser (Holmquist 1997). Later we worked to adapt the same principle to smaller displays, such as handheld computers. Because the screen real-estate on these devices was even smaller, just shrinking the pages outside the focus was not feasible - they would become too small to read. Instead, we applied computational linguistics principles to extract only the most important important keywords of each section, and present these to give the viewer an overview of the material. This was implemented as a web browser for small terminals, and was one of the first examples of how to handle large amounts of data on such devices (Björk et al. 1999).

Flip zooming view of a large document, with no page zoomed in.
Figure 1: Flip zooming view of a large document, with no page zoomed in.
Flip zooming with a page zoomed in. Note the lines between pages to denote order!.
Figure 2: Flip zooming with a page zoomed in. Note the lines between pages to denote order!.

Another problem with visualizing large amounts of data, is that of size versus resolution. Even a very large display, such as a projector or big-screen plasma screen, will have roughly the same number of pixels as a regular computer terminal. This means that although we can blow up a focus+context display to wall size, the display might not have enough detail to properly show the important information in the focus, such as text. Several projects have attempted to combine displays of different sizes resolutions in order to show both detail and context at the same time. For instance, the Focus Plus Context Screen positioned a high-resolution screen in the centre of a large, projected display (Baudisch et al 2005). This system made it possible to provide low-resolution overview of a large image, e.g. a map, with a region of higher resolution in the middle; the user could then scroll the image to find the area of interest. A similar approach was found in the Ubiquitous Graphics project,where we combined position-aware handheld displays with a large projected display. Rather than scrolling an image around a statically positioned display, users could move the high-resolution display as a window or "magic lens" to show detail on an arbitrary part of the large screen (see Figure 3). These and several other projects point to a device ecology where multiple screens act in tandem as input/output devices. This would allow for collaborative work in a much more natural style than allowed for by the single-user desktop workstations, in a way that reminds us of the original Spence and Apperley vision.

The ubiquitous graphics system provided a freely movable high-resolution display, that acted as an interactive "magic lens" to reveal detailed information anywhere on the larger display.
Figure 3: The ubiquitous graphics system provided a freely movable high-resolution display, that acted as an interactive "magic lens" to reveal detailed information anywhere on the larger display.

After over 20 years of WIMP desktop computing, the Bifocal display and the ideas derived from it are therefore in many ways more relevant than ever. We live in a world where multiple displays of different resolutions and sizes live side by side, much like in Spence and Apperley's vision of the future office. New interaction models have opened up new possibilities for zooming and focus+context based displays. For instance, multitouch devices such as smartphones and tablets make it completely intuitive to drag and stretch a virtual "rubber sheet" directly on the screen, instead of the single-point, once-removed interaction style of a mouse. I believe that this new crop of devices presents remarkable opportunities to revisit and build upon the original visualization ideas presented in Spence's text, and that we may have only seen the very start of their use in real-world applications.

References

  • Björk, S., Holmquist, L.E., Redström, J., Bretan, I., Danielsson, R., Karlgren, J. and Franzén, K. WEST: A Web Browser for Small Terminals. Proc. ACM Conference on User Interface Software and Technology (UIST) '99, ACM Press, 1999.
  • Baudisch, P., Good, N., and Stewart, P. Focus Plus Context Screens: Combining Display Technology with Visualization Techniques. In Proceedings of UIST 2001, Orlando, FL, November 2001, pp.31-40.
  • Furnas, G.W. Generalized fisheye views. CHI '86 Proceedings of the SIGCHI conference on Human factors in computing systems.
  • Holmquist, L.E. Focus+context visualization with flip zooming and the zoom browser. CHI '97 extended abstracts on Human factors in computing systems.
  • Lamping, J., Rao, R. and Pirolli, P. A focus+context technique based on hyperbolic geometry for visualizing large hierarchies. CHI '95 Proceedings of the SIGCHI conference on Human factors in computing systems.
  • Sanneblad, J. and Holmquist, L.E. Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images. AVI '06 Proceedings of the working conference on Advanced visual interfaces.
  • Sarkar, M. and Brown, M.H. Graphical Fisheye Views. Commun. ACM 37(12): 73-84 (1994)
 

7.1 Behind the scenes

Filming at Imperial College. ...

Filming at Imperial College. ...

On our way to meeting Bob at Imperial College we looked for ...

Filming at Imperial College. ...

Filming at Imperial College. ...

Mads is taking a picture of what's not actually a bifocal di...

Adjusting the audio of the different scenes and denoising. ...

Adjusting the audio of the different scenes and denoising. ...

Editing the video. Co...

 

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7.5 References

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Apperley, Mark and Leung, Y. K. (1993b): A taxonomy of distortion-oriented techniques for data presentation. In: Salvendy, Gavriel and Smith, M. J. (eds.). "Advances in Human Factors/Ergonomics Vol 19B, Human-Computer Interaction: Software and Hardware Interfaces". Amsterdam, Holland: Elsevier Science Publisherspp. 105-109

Apperley, Mark and Leung, Y. K. (1993a). A Unified Theory of Distortion-Oriented Presentation Techniques. Massey University

Apperley, Mark and Spence, Robert (1981). Focus on Information: the Office of the Professional (videotape), Imperial College Television Studio Production No. 1009. Retrieved 9 November 2010 from Imperial College Television Studio: http://www.youtube.com/watch?v=IaTIMhCbhFo

Apperley, Mark and Spence, Robert (1981): A Professional's Interface Using the Bifocal Display. In: Proceedings of the 1981 Office Automation Conference 1981. pp. 313-315

Apperley, Mark, Spence, Robert and Wittenburg, Kent (2001): Selecting One from Many: The Development of a Scalable Visualization Tool. In: HCC 2001 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments September 5-7, 2001, Stresa, Italy. pp. 366-372

Apperley, Mark, Tzavaras, I. and Spence, Robert (1982): A Bifocal Display Technique for Data Presentation. In: Eurographics 82 Proceedings 1982, Amsterdam. pp. 27-43

Bederson, Benjamin B., Clamage, Aaron, Czerwinski, Mary and Robertson, George G. (2004): DateLens: A fisheye calendar interface for PDAs. In ACM Transactions on Computer-Human Interaction, 11 (1) pp. 90-119

Calendar applications for small handheld devices are growing in popularity. This led us to develop DateLens, a novel calendar interface for PDAs designed to support complex tasks. It uses a fisheye representation coupled with compact overviews to give the big picture in a small space. The interface also gives users control over the visible time period, as well as supporting integrated search to discover patterns and outliers. Designed with device scalability in mind, DateLens currently runs on desktop computers as well as PDAs. Two user studies were conducted to examine the viability of DateLens as a replacement for traditional calendar visualizations. In the first study, non-PDA users performed complex tasks significantly faster with DateLens than with the Microsoft Pocket PC 2002TM calendar (using a PDA emulator). In addition, they rated DateLens as being easier to use than the default calendar application for a majority of the tasks. In the second study, the participants were expert Pocket PC users and the software was run on their own devices. Again, DateLens performed significantly faster for the complex tasks, and there were satisfaction differences favoring each calendar for different kinds of tasks. From these studies, it is clear that DateLens is superior for more complex tasks such as those associated with longer time periods. For daily event tracking, users familiar with the default Pocket PC calendar strongly preferred its daily view and behaviors.

© All rights reserved Bederson et al. and/or ACM Press

Buxton, Bill (2007): Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann

Cohen, Marcelo, Brodlie, Ken and Phillips, Nick (): Hardware-accelerated distortion for volume visualisation in medicine. In: Proceedings of the 4th IEEE EMBSS UKRI PG Conference on Biomedical Engineering and Medical Physics 2005 . pp. 29-30

Farrand, William A. (1973). Information display in interactive design, Doctoral Thesis. University of California at Los Angeles

Forlines, Clifton and Shen, Chia (2005): DTLens: multi-user tabletop spatial data exploration. In: Proceedings of the 2005 ACM Symposium on User Interface Software and Technology 2005. pp. 119-122

Supporting groups of individuals exploring large maps and design diagrams on interactive tabletops is still an open research problem. Today\'s geospatial, mechanical engineering and CAD design applications are mostly single-user, keyboard and mouse-based desktop applications. In this paper, we present the design of and experience with DTLens, a new zoom-in-context, multi-user, two-handed, multi-lens interaction technique that enables group exploration of spatial data with multiple individual lenses on the same direct-touch interactive tabletop. DTLens provides a set of consistent interactions on lens operations, thus minimizes tool switching by users during spatial data exploration.

© All rights reserved Forlines and Shen and/or ACM Press

Furnas, George W. (1986): Generalized Fisheye Views. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 16-23

In many contexts, humans often represent their own "neighborhood" in great detail, yet only major landmarks further away. This suggests that such views ("fisheye views") might be useful for the computer display of large information structures like programs, data bases, online text, etc. This paper explores fisheye views presenting, in turn, naturalistic studies, a general formalism, a specific instantiation, a resulting computer program, example displays and an evaluation.

© All rights reserved Furnas and/or ACM Press

Guiard, Yves and Beaudouin-Lafon, Michel (2004): Target acquisition in multiscale electronic worlds. In International Journal of Human-Computer Studies, 61 (6) pp. 875-905

Since the advent of graphical user interfaces, electronic information has grown exponentially, whereas the size of screen displays has stayed almost the same. Multiscale interfaces were designed to address this mismatch, allowing users to adjust the scale at which they interact with information objects. The technology has progressed quickly and the theory has lagged behind. Multiscale interfaces pose a stimulating theoretical challenge: reformulating the classic target-acquisition problem from the physical world into an infinitely rescalable electronic world. We address this challenge by extending Fitts' original pointing paradigm: we introduce the scale variable, thus defining a multiscale pointing paradigm. This article reports on our theoretical and empirical results. We show that target-acquisition performance in a zooming interface must obey Fitts' law and, more specifically, that target-acquisition time must be proportional to the index of difficulty. Moreover, we complement Fitts' law by accounting for the effect of view size on pointing performance, showing that performance bandwidth is proportional to view size, up to a ceiling effect. Our first empirical study shows that Fitts' law does apply to a zoomable interface for indices of difficulty up to and beyond 30 bits, whereas classical Fitts' law studies have been confined in the 2-10 bit range. Our second study demonstrates a strong interaction between view size and task difficulty for multiscale pointing, and shows a surprisingly low ceiling. We conclude with implications of these findings for the design of multiscale user interfaces.

© All rights reserved Guiard and Beaudouin-Lafon and/or Academic Press

Lamping, John and Rao, Ramana (1994): Laying Out and Visualizing Large Trees Using a Hyperbolic Space. In: Szekely, Pedro (ed.) Proceedings of the 7th annual ACM symposium on User interface software and technology November 02 - 04, 1994, Marina del Rey, California, United States. pp. 13-14

We present a new focus+context (fisheye) scheme for visualizing and manipulating large hierarchies. The essence of our approach is to lay out the hierarchy uniformly on the hyperbolic plane and map this plane onto a circular display region. The projection onto the disk provides a natural mechanism for assigning more space to a pardon of the hierarchy while still embedding it in a much larger context. Change of focus is accomplished by translating the structure on the hyperbolic plane, which allows a smooth transition without compromising the presentation of the context.

© All rights reserved Lamping and Rao and/or ACM Press

Leung, Ying K. and Apperley, Mark (1993): E{cubed}: Towards the Metrication of Graphical Presentation Techniques for Large Data Sets. In: East-West International Conference on Human-Computer Interaction: Proceedings of the EWHCI93 1993. pp. 9-26

Rapid advances in communications and computer technologies in recent years have provided users with greater access to large volumes of data from computer-based information systems. Whilst researchers have developed many novel techniques to overcome the problems associated with the presentation and navigation of large data sets on a limited display surface, the choice of a technique in a particular application remains very subjective. This paper proposes an evaluation framework E{cubed} which aims to provide a basis for the comparison of different presentation techniques, given the nature and characteristics of the data to be presented, and the interpretation required. E{cubed} focuses on three aspects of graphical data presentation: expressiveness, efficiency, and effectiveness. This framework lays the foundation for the development of a set of metrics to facilitate an objective assessment of presentation techniques.

© All rights reserved Leung and Apperley and/or Intl. Centre for Scientific And Technical Information

Leung, Ying K. and Apperley, Mark (1993): Extending the Perspective Wall. In: Proceedings of OZCHI93, the CHISIG Annual Conference on Human-Computer Interaction 1993. pp. 110-120

A visualisation tool for data with a linear hierarchical structure, known as the Perspective Wall, was proposed by a group of researchers at Xerox PARC at the CHI '91 conference. This paper explains the concept of the Perspective Wall and contrasts it with an earlier approach, the Bifocal Display. It then highlights the problems associated with the implementation of the Perspective Wall and suggests two directions for improvement. One proposal, which can be adequately implemented using currently available technology, is to extend the Bifocal Display; for systems with more computational resources, Trifocal and Quadfocal Displays are also practical. Another proposal, the Perspective Space, which is proposed as an extension of the Perspective Wall, would provide the user with a realistic 3D feel in visualising very large data spaces.

© All rights reserved Leung and Apperley and/or ACM Press

Leung, Y. W. and Apperley, Mark (1994): A Review and Taxonomy of Distortion-Oriented Presentation Techniques. In ACM Transactions on Computer-Human Interaction, 1 (2) pp. 126-160

One of the common problems associated with large computer-based information systems is the relatively small window through which an information space can be viewed. Increasing interest in recent years has been focused on the development of distortion-oriented presentation techniques to address this problem. However, the growing number of new terminologies and techniques developed have caused considerable confusion to the graphical user interface designer, consequently making the comparison of these presentation techniques and generalization of empirical results of experiments with them very difficult, if not impossible. This article provides a taxonomy of distortion-oriented techniques which demonstrates clearly their underlying relationships. A unified theory is presented to reveal their roots and origins. Issues relating to the implementation and performance of these techniques are also discussed.

© All rights reserved Leung and Apperley and/or ACM Press

Leung, Ying K., Spence, Robert and Apperley, Mark (1995): Applying Bifocal Displays to Topological Maps. In International Journal of Human-Computer Interaction, 7 (1) pp. 79-98

Presentation techniques for topological networks can be broadly classified as distortion-oriented and nondistortion-oriented. Although there has been a growing interest in applying various distortion-oriented techniques, the application of an earlier example, the bifocal display, has so far been underexploited. This article describes a number of human-computer interface techniques potentially relevant to the presentation and navigation of topological networks associated with transport systems, and describes a preliminary experimental study of a number of techniques for presenting the London Underground map as part of a real-time information system for travelers.

© All rights reserved Leung et al. and/or Lawrence Erlbaum Associates

Mackinlay, Jock D., Robertson, George G. and Card, Stuart K. (1991): The Perspective Wall: Detail and Context Smoothly Integrated. In: Robertson, Scott P., Olson, Gary M. and Olson, Judith S. (eds.) Proceedings of the ACM CHI 91 Human Factors in Computing Systems Conference April 28 - June 5, 1991, New Orleans, Louisiana. pp. 173-179

Tasks that involve large information spaces overwhelm workspaces that do not support efficient use of space and time. For example, case studies indicate that information often contains linear components, which can result in 2D layouts with wide, inefficient aspect ratios. This paper describes a technique called the Perspective Wall for visualizing linear information by smoothly integrating detailed and contextual views. It uses hardware support for 3D interactive animation to fold wide 2D layouts into intuitive 3D visualizations that have a center panel for detail and two perspective panels for context. The resulting visualization supports efficient use of space and time.

© All rights reserved Mackinlay et al. and/or ACM Press

Mazza, Riccardo (2009): Introduction to Information Visualization. Springer

Modine, Austin (2008). Apple patents OS X Dock. Retrieved 9 November 2010 from The Register: http://www.theregister.co.uk/2008/10/08/apple_patents_osx_dock/

Rao, Ramana and Card, Stuart K. (1994): The Table Lens: Merging Graphical and Symbolic Representations in an Interactive Focus+Context Visualization for Tabular Information. In: Adelson, Beth, Dumais, Susan and Olson, Judith S. (eds.) Proceedings of the ACM CHI 94 Human Factors in Computing Systems Conference April 24-28, 1994, Boston, Massachusetts. pp. 318-322

We present a new visualization, called the Table Lens, for visualizing and making sense of large tables. The visualization uses a focus+context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focus areas. In addition, a graphical mapping scheme for depicting table contents has been developed for the most widespread kind of tables, the case-by-variables table. The Table Lens fuses symbolic and graphical representations into a single coherent view that can be fluidly adjusted by the user. This fusion and interactivity enables an extremely rich and natural style of direct manipulation exploratory data analysis.

© All rights reserved Rao and Card and/or ACM Press

Sarkar, Manojit, Snibbe, Scott S., Tversky, Oren J. and Reiss, Steven P. (1993): Stretching the Rubber Sheet: A Metophor for Visualizing Large Layouts on Small Screens. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 81-91

We propose the metaphor of rubber sheet stretching for viewing large and complex layouts within small display areas. Imagine the original 2D layout on a rubber sheet. Users can select and enlarge different areas of the sheet by holding and stretching it with a set of special tools called handles. As the user stretches an area, a greater level of detail is displayed there. The technique has some additional desirable features such as areas specified as arbitrary closed polygons, multiple regions of interest, and uniform scaling inside the stretched regions.

© All rights reserved Sarkar et al. and/or ACM Press

Spence, Robert (2007): Information Visualization: Design for Interaction (2nd Edition). Prentice Hall

Spence, Robert (2001): Information Visualization. Addison Wesley

This is the first fully integrated book on the emerging area of information visualization, incorporating dynamic examples on an accompanying website to complement the static representations within the book. Its emphasis is on real-world examples and applications of computer-generated/interactive information visualization. Readers will learn how to display information to: pick out key information from large data streams; present ideas clearly and effectively; and increase the usability and efficiency of computer systems. It takes a dynamic approach to the subject using software examples on an associated website. This book is appropriate for readers interested in information visualization, human-computer interaction, business information technology, and computer graphics

© All rights reserved Spence and/or Addison Wesley


Spence, Robert and Apperley, Mark (1982): Data Base Navigation: An Office Environment for the Professional. In Behaviour and Information Technology, 1 (1) pp. 43-54

The potential of the computer to assist in the everyday information handling activities of professional people has received little attention. This paper proposes a number of novel facilities to produce, for his purpose, an office environment in which needed item of information can rapidly be sought and identified. It involves a new display technique which overcomes the classical "windowing" problem, and the use of natural dialogues utilizing simple actions such as pointing, gesturing, touching and spoken commands. The simple dialogue makes the scheme well suited to the professional person, who is most likely unwilling to learn complex command languages. Little disturbances to the appearance of the office need be involved.

© All rights reserved Spence and Apperley and/or Taylor and Francis

Tidwell, Jenifer (2005): Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly and Associates

Tobler, W. R. (1973): A continuous transformation useful for districting. In Annals of the New York Academy of Sciences, 219 p. 215–220

Imagine that one could stretch a geographical map so that areas with many people would appear large, and areas with few people would appear small. If such a map could be made one would expect all voting districts to be the same size for they should contain equal numbers of people. Drawing on such maps should simplify the process of creating district boundaries. The construction of maps of the requisite type is shown to require the simultaneous solution of a pair of nonlinear partial differential equations, for which an iterative computer solution procedure has been devised. An experimental attempt to district using this method is described

© All rights reserved Tobler and/or Wiley

Ware, Colin (2004): Information Visualization: Perception for Design, 2nd Ed. San Francisco, Morgan Kaufman

Changes to this chapter

30 Jan 2011: Modified
29 Jan 2011: Added

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The Interaction-Design.org Foundation
Att: Mads Soegaard
Chr. Molbechs Vej 4
DK-8000 Aarhus C.
Denmark

To be effective, the notification must be in writing and contain the following information:

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All trademarks, logos, service marks, collective marks, design rights, personality rights or similar rights that are mentioned, used or cited on Interaction-Design.org are the property of their respective owners. The use of any trademark on Interaction-Design.org does not vest in the author or The Interaction-Design.org Foundation any trademark ownership rights in such trademarks, nor does the use of such trademarks imply any affiliation with or endorsement of The Interaction-Design.org Foundation and its authors by such owners. As such The Interaction-Design.org Foundation can not grant any rights to use any otherwise protected materials. Your use of any such or similar incorporeal property is at your own risk.

9. Screenshots

Screenshots of copyrighted computer software, for which the copyright is held by the author(s) or the company that created the software, is believed to fall under the fair use doctrine in the US (and similar laws in other countries). It is believed that reproduction for purposes such as criticism, comment, news reporting, teaching, or research is not copyright infringement. If you reuse screenshots, as well as any other information on Interaction-Design.org, you do so at your own risk and under the copyright laws of your country.

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You acknowledge that The Interaction-Design.org Foundation shall have the right to remove any Content that violates these Site Terms and Conditions or is otherwise objectionable.

12. Third Party Websites

If we provide links or pointers to other websites, no inference or assumption should be made that The Interaction-Design.org Foundation operates, controls, or is otherwise connected with these websites. When you click on a link within Interaction-Design.org, we will not warn you that you have left a Site and are subject to the terms and conditions (including privacy policies) of the destination website. In some cases it may be less obvious than others that you have left a Site and reached another website. Please be careful to read the terms of use and privacy policy of any website before you provide any confidential information or engage in any transactions. You should not rely on these Terms for another website. The Interaction-Design.org Foundation is not responsible for the content or practices of any other website. By using Interaction-Design.org, you acknowledge and agree that The Interaction-Design.org Foundation is not responsible or liable to you for any content or other materials hosted and served from any third party website.

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Please make sure that you understand that the information provided by The Interaction-Design.org Foundation is being provided freely, and that no kind of agreement or contract is created between you and the owners, partners, users, or authors of this site, the owners of the servers upon which it is housed, the individual contributors of the The Interaction-Design.org Foundation, any project administrators, sysops or anyone else who is in any way connected with this project. If you choose to use or copy anything from from this site it does not create or imply any contractual or extracontractual liability on the part of The Interaction-Design.org Foundation or any of its members, partners, sponsors, contributors or other users. Your use of any such or similar incorporeal property is at your own risk.

15. Legal Disputes

Any dispute arising from the use of Interaction-Design.org or the interpretation of the terms is governed by the laws of Denmark, and shall be settled by the courts of Denmark. All communications regarding legal matters must be made in writing to

The Interaction-Design.org Foundation
Att: Mads Soegaard
Chr. Molbechs Vej 4
DK-8000 Aarhus C.
Denmark


 

About the authors

Picture of Robert Spence. © Robert Spence
Bob Spence is Professor Emeritus of Information Engineering at Imperial College London. Bob Spence’s research has ranged from engineering design to human-computer interaction,and often with the manner in which the latter can enhance the former. Notable contributions, usually in collaboration with colleagues, include the powerful generalized form of Tellegen’s Theorem; algorithms ...   
Read more >> 
Picture of Mark Apperley. Copyright unknown.
Mark Apperley has been working in the field of HCI for more than 30 years. In the 1970's he worked on the MINNIE interactive CACD system with Bob Spence, pioneering a range of interaction and information visualisation techniques, including dynamic exploration and percent done indicators. Also with Bob Spence he devised the bifocal display (1980) and the Lean Cuisine notation for menu des...   
Read more >> 

Commentaries by:

 

Stuart K. Card

Picture of Stuart K. Card.

Stuart Card is a Senior Research Fellow and the manager of the User Interface Research group at the Palo Alto Research Center. His study of input devices led to the Fitts's Law characterization of the mouse and was a major factor leading to the mouse's commerc...

More about Stuart >>
 

Lars Erik Holmquist

Picture of Lars Erik Holmquist.

Lars Erik Holmquist is Professor in Media Technology at Södertörn University, manager of the Interaction Design and Innovation lab at the Swedish Institute of Computer Science, and a Research Leader at the Mobile Life VINN Excellence Centre in Kista, Sweden. H...

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Editors of this chapter:

 

Mads Soegaard

Picture of Mads Soegaard. Copyright of Mads Soegaard and Interaction-Design.org through the Creative Commons Share-Alike licence.

Previously, I've worked at The Danish National Technological Institute worki...

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Rikke Friis Dam

Picture of Rikke Friis Dam. Copyright of Rikke Friis Dam and Interaction-Design.org through the Creative Commons Share-Alike licence.

Rikke Dam holds a Master's Degree in philosophy from the University of Aarhus, a...

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Peer Reviewers

Reviewer 1: Name suppressed
Reviewer 2: Name suppressed

Peer-review is based on the reviewing guidelines and coordinated by the Reviewing Board.

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