Steven Feiner

Author: Steven Feiner

Ph.D

Steven K. Feiner (PhD, Brown) is Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab. His research interests include human-computer interaction, augmented reality and virtual environments, 3D user interfaces, knowledge-based design of graphics and multimedia, mobile and wearable computing, computer games, and information visualization.

Prof. Feiner is coauthor of Computer Graphics: Principles and Practice and of Introduction to Computer Graphics (Addison-Wesley), received an ONR Young Investigator Award, and was elected to the CHI Academy. Together with his students, he has won the ACM UIST 2010 Lasting Impact Award and best paper awards at ACM UIST, ACM CHI, ACM VRST, and IEEE ISMAR. His lab created the first outdoor mobile augmented reality system using a see-through display in 1996, and pioneered experimental applications of augmented reality to fields such as tourism, journalism, maintenance, and construction. In recent years, Prof. Feiner has been program co-chair for IEEE Virtual Reality 2012 and Foundations of Digital Games 2012; general chair or co-chair for ACM VRST 2008 (15th Symposium on Virtual Reality Software and Technology), INTETAIN 2008 (Second International Conference on Intelligent Technologies for Interactive Entertainment), and ACM UIST 2004 (17th Symposium on User Interface Software and Technology); and doctoral symposium chair for ACM UIST 2009-2012.

Publications

Publication period start: 1999
Number of co-authors: 26

Co-authors

Number of publications with favourite co-authors
Blaine Bell
2
Drexel Hallaway
2
Tobias Hollerer
3

Productive Colleagues

Most productive colleagues in number of publications
Patrick Olivier
39
Blair MacIntyre
43
Daniel Thalmann
151

Publications

Olivier, Patrick, Feiner, Steven (2005): Editorial. In Virtual Reality, 8 (4) pp. 199-200. https://dx.doi.org/10.1007/s10055-005-0152-6

Bell, Blaine, Feiner, Steven, Hollerer, Tobias (2002): Information at a Glance. In IEEE Computer Graphics and Applications, 22 (4) pp. 6-9. https://csdl.computer.org/comp/mags/cg/2002/04/g4006abs.htm

Azuma, Ronald, Baillot, Yohan, Behringer, Reinhold, Feiner, Steven, Julier, Simon, MacIntyre, Blair (2001): Recent Advances in Augmented Reality. In IEEE Computer Graphics and Applications, 21 (6) pp. 34-47. https://csdl.computer.org/comp/mags/cg/2001/06/g6034abs.htm

Hollerer, Tobias, Feiner, Steven, Hallaway, Drexel, Bell, Blaine, Lanzagorta, Marco, Brown, Dennis G., Julier, Simon, Baillot, Yohan, Rosenblum, Lawrence J. (2001): User interface management techniques for collaborative mobile augmented reality. In Computers & Graphics, 25 (5) pp. 799-810. https://dx.doi.org/10.1016/S0097-8493(01)00122-4

Feiner, Steven, Thalmann, Daniel (2000): Guest Editors' Introduction: Virtual Reality. In IEEE Computer Graphics and Applications, 20 (6) pp. 24-25. https://csdl.computer.org/comp/mags/cg/2000/06/g6024abs.htm

Hollerer, Tobias, Feiner, Steven, Terauchi, Tachio, Rashid, Gus, Hallaway, Drexel (1999): Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented realit. In Computers & Graphics, 23 (6) pp. 779-785. https://dx.doi.org/10.1016/S0097-8493(99)00103-X

Kaiser, Ed, Olwal, Alex, McGee, David, Benko, Hrvoje, Corradini, Andrea, Li, Xiaoguang, Cohen, Phil, Feiner, Steven (2003): Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality. In: Proceedings of the 2003 International Conference on Multimodal Interfaces , 2003, . pp. 12-19. https://doi.acm.org/10.1145/958432.958438

Feiner, Steven (2003): Taking It to the Streets: How Virtual Reality Can Change Mobile Computing. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 3-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820003abs.htm

Feiner, Steven, Zhou, Michelle X., Crutcher, Laurence A., Lazar, Aurel A. (1993): A Virtual World for Network Management. In: VR 1993 , 1993, . pp. 55-61.

Chin, Norman, Feiner, Steven (1992): Fast Object-Precision Shadow Generation for Area Light Source. In: SI3D 1992 , 1992, . pp. 21-30. https://doi.acm.org/10.1145/147156.147159