Number of co-authors:9
Number of publications with 3 favourite co-authors:Tovi Grossman:Daniel Wigdor:George Fitzmaurice:
Michelle Annett's 3 most productive colleagues in number of publications:Tovi Grossman:44Daniel Wigdor:37George Fitzmaurice:20
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Publications by Michelle Annett (bibliography)
Annett, Michelle, Grossman, Tovi, Wigdor, Daniel and Fitzmaurice, George (2011): Medusa: a proximity-aware multi-touch tabletop. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 337-346. Available online
We present Medusa, a proximity-aware multi-touch tabletop. Medusa uses 138 inexpensive proximity sensors to: detect a user's presence and location, determine body and arm locations, distinguish between the right and left arms, and map touch point to specific users and specific hands. Our tracking algorithms and hardware designs are described. Exploring this unique design, we develop and report on a collection of interactions enabled by Medusa in support of multi-user collaborative design, specifically within the context of Proxi-Sketch, a multi-user UI prototyping tool. We discuss design issues, system implementation, limitations, and generalizable concepts throughout the paper.
© All rights reserved Annett et al. and/or ACM Press
Anderson, Fraser, Annett, Michelle, Bischof, Walter F. and Boulanger, Pierre (2010): Virtual equine assisted therapy. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 255-256. Available online
Annett, Michelle and Bischof, Walter F. (2010): Investigating the Application of Virtual Reality Systems to Psychology and Cognitive Neuroscience Research. In Presence: Teleoperators and Virtual Environments, 19 (2) pp. 131-141. Available online
Annett, Michelle, Anderson, Fraser, Goertzen, Darrell, Halton, Jonathan, Ranson, Quentin, Bischof, Walter F. and Boulanger, Pierre (2009): Using a multi-touch tabletop for upper extremity motor rehabilitation. In: Proceedings of OZCHI09, the CHISIG Annual Conference on Human-Computer Interaction 2009. pp. 261-264. Available online
Millions of people in Canada have impairments that result in a loss of function and directly affect their ability to carry out activities of daily living. Many individuals with disabilities enter into rehabilitation programs to improve their motor functioning and quality of life. Currently, many of the activities and exercises that are performed are monotonous, uninteresting, and do not inspire patients to perform to the best of their abilities. The usage of traditional exercises can also make it difficult for therapists to objectively measure and track patient progress. The integration of highly interactive and immersive technologies into rehabilitation programs has the potential to benefit both patients and therapists. We have developed a multi-touch tabletop system, the AIR Touch, which combines existing multi-touch technologies with a suite of new rehabilitation-centric applications. The AIR Touch was developed under the guidance of practicing occupational therapists.
© All rights reserved Annett et al. and/or their publisher
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