Author: Lennart Nacke

PhD candidate in Digital Game Development at Blekinge Institute of Technology, Sweden. Main interests are creating technology-driven innovative entertainment systems and empirical studies of user experience in interactive entertainment systems (using psychophysiological methods such as electoencephalography (EEG), electromyography (EMG), electrodermal activity (EDA) or eye tracking) for developing systematic knowledge of the affective and cognitive needs of users.

Publications

Publication period start: 2012
Number of co-authors: 20

Co-authors

Number of publications with favourite co-authors
Raimund Dachselt
2
Craig A. Lindley
3
Sophie Stellmach
4

Productive Colleagues

Most productive colleagues in number of publications
Raimund Dachselt
30
Robert J. K. Jacob
57
Carl Gutwin
116

Publications

Nacke, Lennart, Lindley, Craig A. (2008): Flow and immersion in first-person shooters: measuring the player\'s gameplay experience. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 81-88. https://doi.acm.org/10.1145/1496984.1496998

Nacke, Lennart, Stellmach, Sophie, Sasse, Dennis, Lindley, Craig A. (2009): Gameplay Experience in a Gaze Interaction Game. In: Hansen, John Paulin, Villanueva, Arantxa (eds.) Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most May 26, 2009, Lyngby, Denmark. pp. 49-54. https://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/4771af1c725ee1f4c12575c500452fa2!OpenDocument

Stellmach, Sophie, Nacke, Lennart, Dachselt, Raimund, Lindley, Craig A. (2009): Trends and Techniques in Visual Gaze Analysis. In: Hansen, John Paulin, Villanueva, Arantxa (eds.) Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most May 26, 2009, Lyngby, Denmark. pp. 89-93. https://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/83a9c1e2cb02b2bdc12575c5004eea6a!OpenDocument

Nacke, Lennart (2009): From Playability to a Hierarchical Game Usability Model. In: Proceedings of the 2009 Conference on Future Play May 12-13, 2009, Vancouver, BC, Canada. pp. 11-12. https://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/55cdcbe9e175f256c12575c50057d7a0/$file/Nacke-Game-Usability-Model.pdf

Stellmach, Sophie, Nacke, Lennart, Dachselt, Raimund (2010): 3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environme. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces , 2010, . pp. 345-348. https://doi.acm.org/10.1145/1842993.1843058

Girouard, Audrey, Solovey, Erin Treacy, Mandryk, Regan, Tan, Desney, Nacke, Lennart, Jacob, Robert J. K. (2010): Brain, body and bytes: psychophysiological user interaction. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4433-4436. https://doi.acm.org/10.1145/1753846.1754167

Lund, Arnold, Perkins, Annuska, Kurniawan, Sri, Nacke, Lennart (2011): Accessible games SIG. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 883-886. https://dx.doi.org/10.1145/1979742.1979545

Deterding, Sebastian, Sicart, Miguel, Nacke, Lennart, O'Hara, Kenton, Dixon, Dan (2011): Gamification. using game-design elements in non-gaming contexts. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2425-2428. https://dx.doi.org/10.1145/1979742.1979575

Nacke, Lennart, McEwan, Gregor, Gutwin, Carl, Mandryk, Regan L. (2012): "I'm just here to play games": social dynamics and sociality in an online game site. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work , 2012, . pp. 549-558. https://dx.doi.org/10.1145/2145204.2145289