Yoshinori Dobashi

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Dobashi, Yoshinori, Matsuda, Yasuhiro, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2008): A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid . In Comput. Graph. Forum, 27 (2) pp. 477-486. http://dx.doi.org/10.1111/j.1467-8659.2008.01145.x

Iwasaki, Kei, Dobashi, Yoshinori, Yoshimoto, Fujiichi, Nishita, Tomoyuki (2008): GPU-based rendering of point-sampled water surfaces. In The Visual Computer, 24 (2) pp. 77-84. http://dx.doi.org/10.1007/s00371-007-0186-8

Dobashi, Yoshinori, Enjyo, Yoshihiro, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2007): A fast rendering method for clouds illuminated by lightning taking into account multiple s. In The Visual Computer, 23 (9) pp. 697-705. http://dx.doi.org/10.1007/s00371-007-0146-3

Dobashi, Yoshinori, Yamamoto, Tsuyoshi, Sato, Makoto, Hasegawa, Shoichi, Kato, Mitsuaki, Nishita, Tomoyuki (2007): A Precomputed Approach for Real-Time Haptic Interaction with Fluids. In IEEE Computer Graphics and Applications, 27 (3) pp. 90-92. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.52

Dobashi, Yoshinori, Yamamoto, Tsuyoshi, Nishita, Tomoyuki (2004): Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulat. In Comput. Graph. Forum, 23 (3) pp. 539-546. http://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp539-546_abstract.html

Iwasaki, Kei, Dobashi, Yoshinori, Nishita, Tomoyuki (2003): A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. In Comput. Graph. Forum, 22 (3) pp. 601-610. http://diglib.eg.org/EG/CGF/volume22/issue3/cgf_708.html

Dobashi, Yoshinori, Nishita, Tomoyuki, Yamashita, Hideo, Okita, Tsuyoshi (1999): Using metaballs to modeling and animate clouds from satellite images. In The Visual Computer, 15 (9) pp. 471-482. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=15&issue=9&spage=471

Nishita, Tomoyuki, Iwasaki, H., Dobashi, Yoshinori, Nakamae, Eihachiro (1997): A Modeling and Rendering Method for Snow by Using Metaballs. In Comput. Graph. Forum, 16 (3) pp. 357-364.

Dobashi, Yoshinori, Nishita, Tomoyuki, Kaneda, Kazufumi, Yamashita, Hideo (1997): A Fast Display Method of Sky Colour Using Basis Functions. In Journal of Visualization and Computer Animation, 8 (2) pp. 115-127.

Dobashi, Yoshinori, Kaneda, Kazufumi, Yamashita, Hideo, Nishita, Tomoyuki (1996): Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Desig. In Comput. Graph. Forum, 15 (3) pp. 109-118. http://www.eg.org/EG/CGF/volume15/issue3/v15i3pp109-118_abstract.html

Dobashi, Yoshinori, Kaneda, Kazufumi, Nakatani, Hideki, Yamashita, Hideo (1995): A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. In Comput. Graph. Forum, 14 (3) pp. 229-240.

Dobashi, Yoshinori, Kaneda, Kazufumi, Nakashima, T., Yamashita, Hideo, Nishita, Tomoyuki, Tadamura, Katsumi (1994): Skylight for Interior Lighting Design. In Comput. Graph. Forum, 13 (3) pp. 85-96.

Dobashi, Yoshinori, Sato, Makoto, Hasegawa, Shoichi, Yamamoto, Tsuyoshi, Kato, Mitsuaki, Nishita, Tomoyuki (2006): A fluid resistance map method for real-time haptic interaction with fluids. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 91-99. http://doi.acm.org/10.1145/1180495.1180515