Tim Marsh

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Shahabi, Cyrus, Marsh, Tim, Yang, Kiyoung, Yoon, Hyunjin, Rizzo, Albert A., McLaughlin, Margaret, Mun, Minyoung (2008): Immersidata Analysis: Four Case Studies. In IEEE Computer, 40 (7) pp. 45-52. http://doi.ieeecomputersociety.org/10.1109/MC.2007.245

Smith, Shamus P., Marsh, Tim (2004): Evaluating design guidelines for reducing user disorientation in a desktop virtual environ. In Virtual Reality, 8 (1) pp. 55-62. http://dx.doi.org/10.1007/s10055-004-0137-x

Marsh, Tim (2003): Presence as Experience: Film Informing Ways of Staying There. In Presence: Teleoperators and Virtual Environments, 12 (5) pp. 538-549.

Marsh, Tim, Yang, Kiyoung, Shahabi, Cyrus, Wong, Wee Ling, Nocera, Luciano, Carriazo, Eduardo, Varma, Aditya, Yoon, Hyunjin, Kyriakakis, Chris (2005): Automating the detection of breaks in continuous user experience with computer games. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1629-1632. http://doi.acm.org/10.1145/1056808.1056983