Author: Sus Lundgren
Ph.D
Sus Lundgren is a researcher and teacher in interaction design. Her main research interests are aesthetics of interaction, which is reflected in her research on design whose primary focus is not efficiency but some other quality. She is currently exploring interaction design and gameplay design in serious games and social media respectively.
Publications
Co-authors
Productive Colleagues
- Eva Eriksson
- Peter Ljungstrand
- Staffan Bjork
- 11
- 15
- 21
Publications
Lundgren, Sus, Hultberg, Theo (2009): Time temporality, and interaction. In Interactions, 16 (4) pp. 34-37. https://dl.acm.org/doi/10.1145/1551986.1551993
Lundgren, Sus (2009): Teaching Design in Large, Heterogeneous Classes. In Interfaces, 0 (79) pp. 12-15.
Lundgren, Sus (2008): Designing games: why and how. In Interactions, 15 (6) pp. 6-12. https://dl.acm.org/doi/10.1145/1409040.1409042
Landin, Hanna, Lundgren, Sus, Prison, Johannes (2002): The iron horse: a sound ride. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 303-306. https://portal.acm.org/citation.cfm?doid=572020.572075
Lundgren, Sus, Johansson, Sara, Nilsson, Fredrik, Stenberg, Par, Thorin, Paula (2003): Mapping Fabrics to Music: Lessons Learned. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction , 2003, Zurich, Switzerland. pp. 829.
Lundgren, Sus, Bjork, Staffan (2003): Game Mechanics: Describing Computer-Augmented Games in Terms of Interaction. In: Proceedings of the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment TIDSE , 2003, Darmstadt, Germany.
Bjork, Staffan, Lundgren, Sus, Holopainen, Jussi (2003): Game Design Patterns. In: Proceedings of Level Up - 1st International Digital Games Research Conference 2003 , 2003, Utrecht, the Netherlands. https://www.cs.chalmers.se/~lundsus/bjork_et_al_game_design_patterns.pdf
Lundgren, Sus, Bjork, Staffan (2005): Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game De. In: Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2005 June 15-17, 2005, Valencia, Spain. https://www.cs.chalmers.se/~lundsus/
Lundgren, Sus, Eriksson, Eva, Hallnäs, Lars, Ljungstrand, Peter, Torgersson, Olof (2006): Teaching Interaction Design: Matters, Materials and Means. In: Proceedings of WonderGround - 2006 Design Research Society International Conference 1-4 November, 2006, Lisbon, Portugal. https://www.cs.chalmers.se/~lundsus/publications.html
Lundgren, Sus (2008): Teaching Gameplay Design is teaching Interaction Design. In: Proceedings of the International Conference of Human Computer Interaction Educators 2008 HCIEd 2008 April 2-4, 2008, Rome, Italy. https://www.cs.chalmers.se/~lundsus/publications.html
Lundgren, Sus (2008): Controlled Confusion: Teaching complex multidisciplinary group work. In: Proceedings of the International Conference of Human Computer Interaction Educators 2008 HCIEd 2008 April 2-4, 2008, Rome, Italy. https://www.cs.chalmers.se/~lundsus/publications.html
Lundgren, Sus, Bjork, Staffan (2005): Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game de. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 326-329. https://doi.acm.org/10.1145/1178477.1178538
Lundgren, Sus (2008): Treating and teaching aesthetics as personality. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction , 2008, . pp. 511-514. https://doi.acm.org/10.1145/1463160.1463232
Bergstrom, Karl J, Bjork, Staffan, Lundgren, Sus (2010): Exploring Aesthetical Gameplay Design Patterns – Camaraderie in Four Games. In: MindTrek October 6-8, 2010, Tampere, Finland. pp. 8.
Lundgren, Sus (2009): Exploring the Interplay between Emotions and Interaction. In: NORDES August 30-September 1, 2009, Oslo, Norway. pp. 4. https://ocs.sfu.ca/nordes/index.php/nordes/2009/paper/view/170/123
Lundgren, Sus (2011): Interaction-Related Properties of Interactive Artifacts. In: Hallnäs, Lars, Hellstrom, Annika, Landin, Hanna (eds.) Proceedings of Ambience 11 November 28-30, 2011, Borås, Sweden.
Lundgren, Sus, Hjulstrom, Martin (2011): Alchemy: Dynamic Gesture Hinting for Mobile Devices. In: Proceedsings of MindTrek 2011 September 28-30, 2011, Tampere, Finland.