Sus Lundgren

Ph.D

Personal Homepage
http://www.ait.gu.se/kontaktaoss/personal/sus-lundgren/
Employer
Chalmers University of Technology, Gothenburg, Sweden (http://www.chalmers.se)
Email


Sus Lundgren is a researcher and teacher in interaction design. Her main research interests are aesthetics of interaction, which is reflected in her research on design whose primary focus is not efficiency but some other quality. She is currently exploring interaction design and gameplay design in serious games and social media respectively.

Publication Statistics

Publication period start
2002
Publication period end
2011
Number of co-authors
15

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Lundgren, Sus, Hjulstrom, Martin (2011): Alchemy: Dynamic Gesture Hinting for Mobile Devices. In: Proceedsings of MindTrek 2011 September 28-30, 2011, Tampere, Finland.

Lundgren, Sus (2011): Interaction-Related Properties of Interactive Artifacts. In: Hallnäs, Lars, Hellstrom, Annika, Landin, Hanna (eds.) Proceedings of Ambience 11 November 28-30, 2011, Borås, Sweden.

Bergstrom, Karl J, Bjork, Staffan, Lundgren, Sus (2010): Exploring Aesthetical Gameplay Design Patterns – Camaraderie in Four Games. In: MindTrek October 6-8, 2010, Tampere, Finland. pp. 8.

Lundgren, Sus, Hultberg, Theo (2009): Time temporality, and interaction. In Interactions, 16 (4) pp. 34-37. http://doi.acm.org/10.1145/1551986.1551993

Lundgren, Sus (2009): Exploring the Interplay between Emotions and Interaction. In: NORDES August 30-September 1, 2009, Oslo, Norway. pp. 4. http://ocs.sfu.ca/nordes/index.php/nordes/2009/paper/view/170/123

Lundgren, Sus (2009): Teaching Design in Large, Heterogeneous Classes. In Interfaces, 0 (79) pp. 12-15.

Lundgren, Sus (2008): Teaching Gameplay Design is teaching Interaction Design. In: Proceedings of the International Conference of Human Computer Interaction Educators 2008 HCIEd 2008 April 2-4, 2008, Rome, Italy. http://www.cs.chalmers.se/~lundsus/publications.html

Lundgren, Sus (2008): Controlled Confusion: Teaching complex multidisciplinary group work. In: Proceedings of the International Conference of Human Computer Interaction Educators 2008 HCIEd 2008 April 2-4, 2008, Rome, Italy. http://www.cs.chalmers.se/~lundsus/publications.html

Lundgren, Sus (2008): Designing games: why and how. In Interactions, 15 (6) pp. 6-12. http://doi.acm.org/10.1145/1409040.1409042

Lundgren, Sus (2008): Treating and teaching aesthetics as personality. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction , 2008, . pp. 511-514. http://doi.acm.org/10.1145/1463160.1463232

Lundgren, Sus, Eriksson, Eva, Hallnäs, Lars, Ljungstrand, Peter, Torgersson, Olof (2006): Teaching Interaction Design: Matters, Materials and Means. In: Proceedings of WonderGround - 2006 Design Research Society International Conference 1-4 November, 2006, Lisbon, Portugal. http://www.cs.chalmers.se/~lundsus/publications.html

Lundgren, Sus, Bjork, Staffan (2005): Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game de. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 326-329. http://doi.acm.org/10.1145/1178477.1178538

Lundgren, Sus, Bjork, Staffan (2005): Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game De. In: Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2005 June 15-17, 2005, Valencia, Spain. http://www.cs.chalmers.se/~lundsus/

Lundgren, Sus, Johansson, Sara, Nilsson, Fredrik, Stenberg, Par, Thorin, Paula (2003): Mapping Fabrics to Music: Lessons Learned. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction , 2003, Zurich, Switzerland. pp. 829.

Bjork, Staffan, Lundgren, Sus, Holopainen, Jussi (2003): Game Design Patterns. In: Proceedings of Level Up - 1st International Digital Games Research Conference 2003 , 2003, Utrecht, the Netherlands. http://www.cs.chalmers.se/~lundsus/bjork_et_al_game_design_patterns.pdf

Lundgren, Sus, Bjork, Staffan (2003): Game Mechanics: Describing Computer-Augmented Games in Terms of Interaction. In: Proceedings of the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment TIDSE , 2003, Darmstadt, Germany.

Landin, Hanna, Lundgren, Sus, Prison, Johannes (2002): The iron horse: a sound ride. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 303-306. http://portal.acm.org/citation.cfm?doid=572020.572075

Lundgren, Sus (2006): Facets of Fun: On the Design of Computer Augmented Entertainment Objects, Chalmers University of Technology,

Lundgren, Sus (2010): Teaching and Learning Aesthetics of Interaction, Chalmers University of Technology,