Stefano Ferretti

Personal Homepage
Employer
()
Email

Publication Statistics

Publication period start
2004
Publication period end
2008
Number of co-authors
11

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Palazzi, Claudio E., Roccetti, Marco, Ferretti, Stefano, Frizzoli, Salvatore (2008): How to let gamers play in infrastructure-based vehicular networks. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 95-98. http://doi.acm.org/10.1145/1501750.1501771

Ferretti, Stefano, Mirri, Silvia, Muratori, Ludovico Antonio, Roccetti, Marco, Salomoni, Paola (2008): Cooperative multimedia management for participative learning: A case study. In New Review of Hypermedia and Multimedia, 14 (2) pp. 177-197. http://www.informaworld.com/10.1080/13614560802624233

Ferretti, Stefano, Mirri, Silvia, Muratori, Ludovico Antonio, Roccetti, Marco, Salomoni, Paola (2008): E-learning 2.0: you are We-LCoME!. In: Proceedings of the 2008 International Cross-Disciplinary Conference on Web Accessibility W4A , 2008, . pp. 116-125. http://doi.acm.org/10.1145/1368044.1368070

Salomoni, Paola, Mirri, Silvia, Ferretti, Stefano, Roccetti, Marco (2008): A multimedia broker to support accessible and mobile learning through learning objects ada. In ACM Trans. Internet Techn., 8 (2) pp. . http://doi.acm.org/10.1145/1323651.1323655

Salomoni, Paola, Mirri, Silvia, Ferretti, Stefano, Roccetti, Marco (2007): Profiling learners with special needs for custom e-learning experiences, a closed case?. In: Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A) , 2007, . pp. 84-92. http://doi.acm.org/10.1145/1243441.1243462

Palazzi, Claudio E., Pau, Giovanni, Roccetti, Marco, Ferretti, Stefano, Gerla, Mario (2006): Wireless home entertainment center: reducing last hop delays for real-time applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 67. http://doi.acm.org/10.1145/1178823.1178903

Ferretti, Stefano, Roccetti, Marco, Andrich, Johannes (2006): Living the TV revolution: unite MHP to the web or face IDTV irrelevance!. In: Proceedings of the 2006 International Conference on the World Wide Web , 2006, . pp. 899-900. http://doi.acm.org/10.1145/1135777.1135934

Ferretti, Stefano, Palazzi, Claudio E., Roccetti, Marco, Pau, Giovanni, Gerla, Mario (2006): FILA in gameland, a holistic approach to a problem of many dimensions. In Computers in Entertainment, 4 (4) pp. . http://doi.acm.org/10.1145/1178418.1178430

Ferretti, Stefano, Roccetti, Marco (2005): Fast delivery of game events with an optimistic synchronization mechanism in massive multi. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 405-412. http://doi.acm.org/10.1145/1178477.1178570

Cacciaguerra, Stefano, Ferretti, Stefano, Roccetti, Marco, Roffilli, Matteo (2005): Car racing through the streets of the web: a high-speed 3D game over a fast synchronizatio. In: Proceedings of the 2005 International Conference on the World Wide Web , 2005, . pp. 884-885. http://doi.acm.org/10.1145/1062745.1062780

Palazzi, Claudio E., Ferretti, Stefano, Cacciaguerra, Stefano, Roccetti, Marco (2005): A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online gam. In Computers in Entertainment, 3 (2) pp. 3. http://doi.acm.org/10.1145/1063723.1063730

Ferretti, Stefano, Roccetti, Marco (2004): Event synchronization for interactive cyberdrama generation on the web: a distributed appr. In: Proceedings of the 2004 International Conference on the World Wide Web , 2004, . pp. 226-227. http://doi.acm.org/10.1145/1013367.1013408