R. G. Laycock

Personal Homepage

Publication Statistics

Publication period start
Publication period end
Number of co-authors

Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications


Haciomeroglu, M., Laycock, R. G., Day, A. M. (2008): Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in a. In The Visual Computer, 24 (10) pp. 889-899. http://dx.doi.org/10.1007/s00371-008-0291-3

Galvao, R., Laycock, R. G., Day, A. M. (2008): GPU techniques for creating visually diverse crowds in real-time. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 79-86. http://doi.acm.org/10.1145/1450579.1450596

Haciomeroglu, M., Laycock, R. G., Day, A. M. (2008): Dynamically populating large urban environments with ambient virtual humans. In Journal of Visualization and Computer Animation, 19 (3) pp. 307-317. http://dx.doi.org/10.1002/cav.232

Laycock, R. G., Ryder, G., Day, A. M. (2007): Automatic generation, texturing and population of a reflective real-time urban environment. In Computers & Graphics, 31 (4) pp. 625-635. http://dx.doi.org/10.1016/j.cag.2007.04.001

Laycock, R. G., Day, A. M. (2006): Image Registration in a Coarse Three-Dimensional Virtual Environment. In Comput. Graph. Forum, 25 (1) pp. 69-82. http://www.eg.org/EG/CGF/volume25/issue1/v25i1pp069-082.pdf

Laycock, R. G., Day, A. M. (2003): Rapid generation of urban models. In Computers & Graphics, 27 (3) pp. 423-433. http://dx.doi.org/10.1016/S0097-8493(03)00037-2