Author: A. M. Day

A. M. Day

A. M. Day

Publications

Publication period start: 1988
Publication period end: 2009
Number of co-authors: 22

Co-authors

Number of publications with favourite co-authors
A. James
3
R. G. Laycock
6
David B. Arnold
6

Productive Colleagues

Most productive colleagues in number of publications
David B. Arnold
14
Dieter W. Fellner
18
David A. Duce
30

Publications

Haciomeroglu, M., Laycock, R. G., Day, A. M. (2008): Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in a. In The Visual Computer, 24 (10) pp. 889-899. http://dx.doi.org/10.1007/s00371-008-0291-3

Haciomeroglu, M., Laycock, R. G., Day, A. M. (2008): Dynamically populating large urban environments with ambient virtual humans. In Journal of Visualization and Computer Animation, 19 (3) pp. 307-317. http://dx.doi.org/10.1002/cav.232

Laycock, R. G., Ryder, G., Day, A. M. (2007): Automatic generation, texturing and population of a reflective real-time urban environment. In Computers & Graphics, 31 (4) pp. 625-635. http://dx.doi.org/10.1016/j.cag.2007.04.001

Laycock, Stephen D., Day, A. M. (2007): A Survey of Haptic Rendering Techniques. In Comput. Graph. Forum, 26 (1) pp. 50-65. http://dx.doi.org/10.1111/j.1467-8659.2007.00945.x

Laycock, R. G., Day, A. M. (2006): Image Registration in a Coarse Three-Dimensional Virtual Environment. In Comput. Graph. Forum, 25 (1) pp. 69-82. http://www.eg.org/EG/CGF/volume25/issue1/v25i1pp069-082.pdf

Ryder, G., Day, A. M. (2005): Survey of Real-Time Rendering Techniques for Crowds. In Comput. Graph. Forum, 24 (2) pp. 203-215. http://www.eg.org/EG/CGF/volume24/issue2/v24i2pp203-215.pdf

Sen, Soner I., Day, A. M. (2005): Modelling trees and their interaction with the environment: A survey. In Computers & Graphics, 29 (5) pp. 805-817. http://dx.doi.org/10.1016/j.cag.2005.08.025

Laycock, Stephen D., Day, A. M. (2005): Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. In Computers & Graphics, 29 (3) pp. 341-351. http://dx.doi.org/10.1016/j.cag.2005.03.010

Day, A. M., Willmott, J. (2005): Compound textures for dynamic impostor rendering. In Computers & Graphics, 29 (1) pp. 109-124. http://dx.doi.org/10.1016/j.cag.2004.11.011

Platings, M., Day, A. M. (2004): Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tre. In Comput. Graph. Forum, 23 (4) pp. 741-759. http://www.eg.org/EG/CGF/volume23/issue4/v23i4pp741-759.pdf

Day, A. M., Arnold, David B., Havemann, Sven, Fellner, Dieter W. (2004): Combining polygonal and subdivision surface approaches to modelling and rendering of urban. In Computers & Graphics, 28 (4) pp. 497-507. http://dx.doi.org/10.1016/j.cag.2004.04.005

Franzetti, T., Day, A. M., Arnold, David B. (2003): A fan growing algorithm for efficient vertex caching. In Computers & Graphics, 27 (5) pp. 773-789. http://dx.doi.org/10.1016/S0097-8493(03)00150-X

Laycock, Stephen D., Day, A. M. (2003): Recent Developments and Applications of Haptic Devices. In Comput. Graph. Forum, 22 (2) pp. 117-132. http://diglib.eg.org/EG/CGF/volume22/issue2/cgf_654.html

Laycock, R. G., Day, A. M. (2003): Rapid generation of urban models. In Computers & Graphics, 27 (3) pp. 423-433. http://dx.doi.org/10.1016/S0097-8493(03)00037-2

Arnold, David B., Day, A. M., Jennings, V. J., Courtenay, A., Duce, David A. (2001): Haptic Device Control - Will it Fit Standardized Input Models?. In Comput. Graph. Forum, 20 (4) pp. 245-256.

James, A., Day, A. M. (2001): Erratum: Conflict Neutralization on Binary Space Partitioning. In Comput. Graph. Forum, 20 (1) pp. 59.

James, A., Day, A. M. (2000): Conflict Neutralization on Binary Space Partitioning. In Comput. Graph. Forum, 19 (2) pp. 153-163.

James, A., Day, A. M. (1999): The hidden face determination tree. In Computers & Graphics, 23 (3) pp. 377-387. http://dx.doi.org/10.1016/S0097-8493(99)00046-1

Day, A. M., Turner, S. M., Arnold, David B. (1994): Improved Visualisation of Marine Data: Algae and Acid Rain. In Comput. Graph. Forum, 13 (3) pp. 361-370.

Clare, A. R., Day, A. M. (1994): Experiments in the Parallel Computation of 3D Convex Hulls. In Comput. Graph. Forum, 13 (1) pp. 21-36.

Arnold, David B., Day, A. M. (1994): "Graphics standards are boring" - Discuss. In Computers & Graphics, 18 (3) pp. 287-293. http://dx.doi.org/10.1016/0097-8493(94)90028-0

Day, A. M. (1990): The Implementation of an Algorithm to Find the Convex Hull of a Set of Three-Dimensional P. In ACM Transactions on Graphics, 9 (1) pp. 105-132.

Day, A. M. (1990): The Implementation of a 2D Convex Hull Algorithm Using Perturbation. In Comput. Graph. Forum, 9 (4) pp. 309-316. http://www.eg.org/EG/CGF/Volume9/Issue4/v09i4pp309-316_abstract.html

Day, A. M. (1988): Planar Convex Hull Algorithms in Theory and Practice. In Comput. Graph. Forum, 7 (3) pp. 177-193. http://www.eg.org/EG/CGF/volume7/issue3/v07i3pp177-193_abstract.html

Galvao, R., Laycock, R. G., Day, A. M. (2008): GPU techniques for creating visually diverse crowds in real-time. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 79-86. http://doi.acm.org/10.1145/1450579.1450596

Arnold, David B., Day, A. M., Goetz, M. R., Courtenay, A., Graham, H. I. (2000): Virtual Teeth for Endodontics Training and Practice. In: IV 2000 , 2000, . pp. 597-604. http://csdl.computer.org/comp/proceedings/iv/2000/0743/00/07430597abs.htm

Madera, F. A., Day, A. M., Laycock, S. D. (2009): A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. In: Proceedings of the 2009 International Conference on Advances in Computer-Human Interactions , 2009, . pp. 136-141. http://doi.ieeecomputersociety.org/10.1109/ACHI.2009.13